diff --git a/README.md b/README.md
index 6507ca9..14faa50 100644
--- a/README.md
+++ b/README.md
@@ -12,7 +12,7 @@ Physilinks is a browser-based physics linking game built with Matter.js. Match a
## Tech notes
- **Engine**: Matter.js (via CDN). Canvas rendering with custom overlays for HUD, pause, game over, and score popups.
-- **Scenes**: Defined in `scenes.js` as an array of presets (config + `createBodies` factory). Applying a scene updates gravity, spawn rate, ball radius, palette, link constraints (stiffness/stretch/damping/width), and static bodies, then restarts the game.
+- **Scenes**: Defined in `src/scenes/*.js` as presets (config + `createBodies` factory). Applying a scene updates gravity, spawn rate, ball radius, palette, link constraints (stiffness/stretch/damping/width), and static bodies, then restarts the game.
- **Physics entities**: Falling balls (`Bodies.circle`) with gentle restitution/friction; static boundaries/obstacles per scene. The top is open; sides and floor are static bodies.
- **Input**: Pointer/touch events mapped to scene coords; chain state tracks bodies and a dashed preview line to the pointer. Undo by dragging back to the previous node.
- **Scoring**: `10 × length²` per cleared chain. Score popup rendered as DOM element near release point (via UI module).
@@ -23,12 +23,12 @@ Physilinks is a browser-based physics linking game built with Matter.js. Match a
## File structure
- `index.html`: Shell layout and HUD overlays; loads Matter.js plus game scripts.
- `styles.css`: Styling for canvas, HUD, overlays, and score popups.
-- `scenes/`: Scene presets split per file (`scene-*.js`) plus `index.js` that registers them to `window.PhysilinksScenes` (e.g., zero-G grid, balanced, low-G, fast drop, lava drift).
-- `decomp-setup.js`: Registers `poly-decomp` with Matter to allow concave shapes (stars, blobs) built via `Bodies.fromVertices`.
-- `ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
-- `main.js`: Physics setup, state machine, chain interaction, spawning, scene application, and pause/restart logic.
+- `src/scenes/`: Scene presets split per file (`scene-*.js`) plus `index.js` that registers them to `window.PhysilinksScenes` (e.g., zero-G grid, balanced, low-G, fast drop, lava drift).
+- `src/decomp-setup.js`: Registers `poly-decomp` with Matter to allow concave shapes (stars, blobs) built via `Bodies.fromVertices`.
+- `src/ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
+- `src/main.js`: Physics setup, state machine, chain interaction, spawning, scene application, and pause/restart logic.
## Development quick start
- No build step. Open `index.html` directly in the browser.
-- Key files: `index.html` (layout), `styles.css` (styling), `ui.js` (DOM/HUD), `main.js` (physics/game logic), `scenes.js` (scene data).
-- Adjust or add scenes in `scenes.js` by extending the `scenes` array with config and a `createBodies(width, height)` function.
+- Key files: `index.html` (layout), `styles.css` (styling), `src/ui.js` (DOM/HUD), `src/main.js` (physics/game logic), `src/scenes/index.js` (scene registration).
+- Adjust or add scenes by extending the files in `src/scenes/` with config and a `createBodies(width, height)` function.
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