Extract config defaults

This commit is contained in:
Daddy32
2025-12-15 20:10:18 +01:00
parent 05c99eb034
commit 3545427b4e
5 changed files with 72 additions and 34 deletions

View File

@@ -2,6 +2,24 @@
const { Engine, Render, Runner, World, Body, Constraint, Events, Vector } =
Matter;
const { config: baseConfig, defaultMessageConfig } = window.PhysilinksConfig
?.create
? window.PhysilinksConfig.create()
: {
config: {},
defaultMessageConfig: {
durationMs: 4200,
position: { xPercent: 50, yPercent: 10 },
text: null,
colors: null,
},
};
const config = {
...baseConfig,
link: { ...(baseConfig?.link || {}) },
messages: { ...(baseConfig?.messages || {}) },
};
const {
scenes = [],
defaultSceneId,
@@ -10,33 +28,6 @@
const { getSceneById, getSceneIdFromUrl, setSceneIdInUrl, getNextSceneId } =
window.PhysilinksSceneRegistry || {};
const defaultMessageConfig = {
durationMs: 4200,
position: { xPercent: 50, yPercent: 10 },
text: null,
colors: null,
};
const config = {
gravity: 1,
spawnIntervalMs: 520,
autoSpawn: true,
minChain: 3,
palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
ballRadius: 18,
ballShape: "circle",
link: {
stiffness: 0.85,
lengthScale: 1.05, // max stretch factor; slack below this
damping: 0.08,
lineWidth: 3,
rope: true,
renderType: "line",
maxLengthMultiplier: 3.1,
},
messages: { ...defaultMessageConfig },
};
const ui = window.PhysilinksUI.create();
const { sceneEl } = ui;
@@ -87,10 +78,13 @@
let rotators = [];
let oscillators = [];
const initialSceneId =
getSceneIdFromUrl() ||
(getSceneById(defaultSceneId) ? defaultSceneId : null) ||
(getSceneIdFromUrl && getSceneIdFromUrl(scenes)) ||
(getSceneById && getSceneById(scenes, defaultSceneId)
? defaultSceneId
: null) ||
scenes[0]?.id;
let currentScene = getSceneById(initialSceneId) || scenes[0] || null;
let currentScene =
(getSceneById && getSceneById(scenes, initialSceneId)) || scenes[0] || null;
if (currentScene && currentScene.config) {
Object.assign(config, currentScene.config);
@@ -128,7 +122,7 @@
} = window.PhysilinksStorage || {};
const applyScene = (sceneId) => {
const next = getSceneById(sceneId) || scenes[0];
const next = (getSceneById && getSceneById(scenes, sceneId)) || scenes[0];
if (!next) return;
currentScene = next;
ui.setSceneSelection(next.id);