Extract config defaults
This commit is contained in:
@@ -25,6 +25,7 @@ Physilinks is a browser-based physics linking game built with Matter.js. Match a
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- `styles.css`: Styling for canvas, HUD, overlays, and score popups.
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- `styles.css`: Styling for canvas, HUD, overlays, and score popups.
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- `src/scenes/`: Scene presets split per file (`scene-*.js`) plus `index.js` that registers them to `window.PhysilinksScenes` (e.g., zero-G grid, balanced, low-G, fast drop, lava drift).
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- `src/scenes/`: Scene presets split per file (`scene-*.js`) plus `index.js` that registers them to `window.PhysilinksScenes` (e.g., zero-G grid, balanced, low-G, fast drop, lava drift).
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- `src/scenes/scene-template.js`: Reference-only template documenting every scene config option; not loaded by default.
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- `src/scenes/scene-template.js`: Reference-only template documenting every scene config option; not loaded by default.
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- `src/config.js`: Base game config defaults (gravity, spawn timing, link settings, palettes, message defaults).
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- `src/decomp-setup.js`: Registers `poly-decomp` with Matter to allow concave shapes (stars, blobs) built via `Bodies.fromVertices`.
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- `src/decomp-setup.js`: Registers `poly-decomp` with Matter to allow concave shapes (stars, blobs) built via `Bodies.fromVertices`.
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- `src/ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
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- `src/ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
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- `src/spawn.js`: Spawner utilities (intervals, batch/column/grid spawns), ball creation (shapes/blobs), radius scaling, and blob cleanup.
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- `src/spawn.js`: Spawner utilities (intervals, batch/column/grid spawns), ball creation (shapes/blobs), radius scaling, and blob cleanup.
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@@ -105,6 +105,7 @@
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<script src="./src/scenes/scene-storm-grid.js"></script>
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<script src="./src/scenes/scene-storm-grid.js"></script>
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<script src="./src/scenes/scene-stack-blocks.js"></script>
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<script src="./src/scenes/scene-stack-blocks.js"></script>
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<script src="./src/scenes/index.js"></script>
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<script src="./src/scenes/index.js"></script>
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<script src="./src/config.js"></script>
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<script src="./src/scene-registry.js"></script>
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<script src="./src/scene-registry.js"></script>
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<script src="./src/ui.js"></script>
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<script src="./src/ui.js"></script>
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<script src="./src/storage.js"></script>
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<script src="./src/storage.js"></script>
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37
src/config.js
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37
src/config.js
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@@ -0,0 +1,37 @@
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(() => {
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const create = () => {
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const defaultMessageConfig = {
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durationMs: 4200,
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position: { xPercent: 50, yPercent: 10 },
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text: null,
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colors: null,
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};
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const config = {
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gravity: 1,
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spawnIntervalMs: 520,
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autoSpawn: true,
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minChain: 3,
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palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
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ballRadius: 18,
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ballShape: "circle",
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link: {
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stiffness: 0.85,
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lengthScale: 1.05, // max stretch factor; slack below this
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.1,
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},
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messages: { ...defaultMessageConfig },
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};
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return {
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defaultMessageConfig: { ...defaultMessageConfig },
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config: { ...config, link: { ...config.link }, messages: { ...config.messages } },
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};
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};
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window.PhysilinksConfig = { create };
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})();
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56
src/main.js
56
src/main.js
@@ -2,6 +2,24 @@
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const { Engine, Render, Runner, World, Body, Constraint, Events, Vector } =
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const { Engine, Render, Runner, World, Body, Constraint, Events, Vector } =
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Matter;
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Matter;
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const { config: baseConfig, defaultMessageConfig } = window.PhysilinksConfig
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?.create
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? window.PhysilinksConfig.create()
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: {
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config: {},
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defaultMessageConfig: {
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durationMs: 4200,
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position: { xPercent: 50, yPercent: 10 },
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text: null,
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colors: null,
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},
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};
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const config = {
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...baseConfig,
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link: { ...(baseConfig?.link || {}) },
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messages: { ...(baseConfig?.messages || {}) },
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};
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const {
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const {
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scenes = [],
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scenes = [],
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defaultSceneId,
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defaultSceneId,
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@@ -10,33 +28,6 @@
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const { getSceneById, getSceneIdFromUrl, setSceneIdInUrl, getNextSceneId } =
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const { getSceneById, getSceneIdFromUrl, setSceneIdInUrl, getNextSceneId } =
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window.PhysilinksSceneRegistry || {};
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window.PhysilinksSceneRegistry || {};
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const defaultMessageConfig = {
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durationMs: 4200,
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position: { xPercent: 50, yPercent: 10 },
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text: null,
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colors: null,
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};
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const config = {
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gravity: 1,
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spawnIntervalMs: 520,
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autoSpawn: true,
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minChain: 3,
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palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
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ballRadius: 18,
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ballShape: "circle",
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link: {
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stiffness: 0.85,
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lengthScale: 1.05, // max stretch factor; slack below this
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.1,
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},
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messages: { ...defaultMessageConfig },
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};
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const ui = window.PhysilinksUI.create();
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const ui = window.PhysilinksUI.create();
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const { sceneEl } = ui;
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const { sceneEl } = ui;
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@@ -87,10 +78,13 @@
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let rotators = [];
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let rotators = [];
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let oscillators = [];
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let oscillators = [];
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const initialSceneId =
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const initialSceneId =
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getSceneIdFromUrl() ||
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(getSceneIdFromUrl && getSceneIdFromUrl(scenes)) ||
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(getSceneById(defaultSceneId) ? defaultSceneId : null) ||
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(getSceneById && getSceneById(scenes, defaultSceneId)
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? defaultSceneId
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: null) ||
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scenes[0]?.id;
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scenes[0]?.id;
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let currentScene = getSceneById(initialSceneId) || scenes[0] || null;
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let currentScene =
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(getSceneById && getSceneById(scenes, initialSceneId)) || scenes[0] || null;
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if (currentScene && currentScene.config) {
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if (currentScene && currentScene.config) {
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Object.assign(config, currentScene.config);
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Object.assign(config, currentScene.config);
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@@ -128,7 +122,7 @@
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} = window.PhysilinksStorage || {};
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} = window.PhysilinksStorage || {};
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const applyScene = (sceneId) => {
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const applyScene = (sceneId) => {
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const next = getSceneById(sceneId) || scenes[0];
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const next = (getSceneById && getSceneById(scenes, sceneId)) || scenes[0];
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if (!next) return;
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if (!next) return;
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currentScene = next;
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currentScene = next;
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ui.setSceneSelection(next.id);
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ui.setSceneSelection(next.id);
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@@ -1,8 +1,11 @@
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(() => {
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(() => {
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const getSceneById = (scenes, sceneId) =>
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const getSceneById = (scenes, sceneId) => {
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scenes.find((candidate) => candidate.id === sceneId) || null;
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if (!Array.isArray(scenes)) return null;
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return scenes.find((candidate) => candidate.id === sceneId) || null;
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};
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const getSceneIdFromUrl = (scenes) => {
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const getSceneIdFromUrl = (scenes) => {
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if (!Array.isArray(scenes)) return null;
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try {
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try {
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const params = new URLSearchParams(window.location.search);
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const params = new URLSearchParams(window.location.search);
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const urlScene = params.get("scene");
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const urlScene = params.get("scene");
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@@ -24,8 +27,10 @@
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};
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};
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const getNextSceneId = (scenes, order, currentScene) => {
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const getNextSceneId = (scenes, order, currentScene) => {
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if (!Array.isArray(scenes)) return null;
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const ordered = Array.isArray(order) ? order : [];
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const currentId = currentScene?.id;
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const currentId = currentScene?.id;
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const orderedExisting = order.filter((id) =>
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const orderedExisting = ordered.filter((id) =>
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scenes.some((s) => s.id === id),
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scenes.some((s) => s.id === id),
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);
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);
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if (orderedExisting.length > 0 && currentId) {
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if (orderedExisting.length > 0 && currentId) {
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