Refactor scenes into separate files
This commit is contained in:
83
scenes/scene-lowg.js
Normal file
83
scenes/scene-lowg.js
Normal file
@@ -0,0 +1,83 @@
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(() => {
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const { Bodies } = Matter;
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const scenes =
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(window.PhysilinksSceneDefs = window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "scene2",
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name: "Low-G terraces",
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config: {
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gravity: 0.65,
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spawnIntervalMs: 600,
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minChain: 3,
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palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
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ballRadius: 22,
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link: {
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stiffness: 0.6,
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lengthScale: 1,
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damping: 0.01,
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lineWidth: 4,
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rope: false,
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renderType: "spring",
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maxLengthMultiplier: 4.7,
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},
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},
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createBodies: (w, h) => {
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const floorHeight = Math.max(70, h * 0.12);
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const wallThickness = Math.max(32, w * 0.05);
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const wallHeight = h * 1.8;
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const ledgeHeight = Math.max(14, h * 0.022);
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const leftWidth = Math.max(160, w * 0.18);
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const midWidth = Math.max(190, w * 0.26);
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const rightWidth = Math.max(150, w * 0.18);
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return [
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Bodies.rectangle(
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w / 2,
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h + floorHeight / 2,
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w + wallThickness * 2,
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floorHeight,
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{
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isStatic: true,
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restitution: 0.9,
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render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
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},
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),
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Bodies.rectangle(
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-wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
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},
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),
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Bodies.rectangle(
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w + wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
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},
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),
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Bodies.rectangle(w * 0.2, h * 0.45, leftWidth, ledgeHeight, {
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isStatic: true,
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angle: 0.08,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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}),
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Bodies.rectangle(w * 0.5, h * 0.6, midWidth, ledgeHeight, {
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isStatic: true,
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angle: -0.04,
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render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
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}),
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Bodies.rectangle(w * 0.8, h * 0.42, rightWidth, ledgeHeight, {
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isStatic: true,
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angle: 0.14,
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render: { fillStyle: "#c084fc", strokeStyle: "#c084fc" },
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}),
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];
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},
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});
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})();
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