Refactor scenes into separate files
This commit is contained in:
@@ -23,7 +23,7 @@ Physilinks is a browser-based physics linking game built with Matter.js. Match a
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## File structure
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## File structure
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- `index.html`: Shell layout and HUD overlays; loads Matter.js plus game scripts.
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- `index.html`: Shell layout and HUD overlays; loads Matter.js plus game scripts.
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- `styles.css`: Styling for canvas, HUD, overlays, and score popups.
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- `styles.css`: Styling for canvas, HUD, overlays, and score popups.
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- `scenes.js`: Scene presets and per-scene static body factories.
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- `scenes/`: Scene presets split per file (`scene-*.js`) plus `index.js` that registers them to `window.PhysilinksScenes`.
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- `ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
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- `ui.js`: DOM access, HUD updates, overlays, popups, and control/selector wiring.
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- `main.js`: Physics setup, state machine, chain interaction, spawning, scene application, and pause/restart logic.
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- `main.js`: Physics setup, state machine, chain interaction, spawning, scene application, and pause/restart logic.
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@@ -92,7 +92,11 @@
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</div>
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</div>
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<script src="https://unpkg.com/matter-js@0.19.0/build/matter.min.js"></script>
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<script src="https://unpkg.com/matter-js@0.19.0/build/matter.min.js"></script>
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<script src="./scenes.js"></script>
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<script src="./scenes/scene-grid.js"></script>
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<script src="./scenes/scene-balanced.js"></script>
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<script src="./scenes/scene-lowg.js"></script>
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<script src="./scenes/scene-fastdrop.js"></script>
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<script src="./scenes/index.js"></script>
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<script src="./ui.js"></script>
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<script src="./ui.js"></script>
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<script src="./main.js"></script>
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<script src="./main.js"></script>
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</body>
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</body>
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10
scenes/index.js
Normal file
10
scenes/index.js
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@@ -0,0 +1,10 @@
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(() => {
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const scenes = window.PhysilinksSceneDefs || [];
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const gridDefault = scenes.find((s) => s.id === "scene-grid");
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const defaultSceneId = gridDefault?.id || scenes[0]?.id || "scene-grid";
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window.PhysilinksScenes = {
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scenes,
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defaultSceneId,
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};
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})();
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91
scenes/scene-balanced.js
Normal file
91
scenes/scene-balanced.js
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@@ -0,0 +1,91 @@
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(() => {
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const { Bodies } = Matter;
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const scenes =
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(window.PhysilinksSceneDefs = window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "scene1",
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name: "Balanced",
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config: {
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gravity: 0.88,
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spawnIntervalMs: 520,
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minChain: 3,
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palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
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ballRadius: 38,
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link: {
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stiffness: 0.85,
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lengthScale: 1.05,
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.2,
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},
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},
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createBodies: (w, h) => {
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const floorHeight = Math.max(60, h * 0.12);
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const wallThickness = Math.max(32, w * 0.05);
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const wallHeight = h * 1.6;
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const platformHeight = Math.max(14, h * 0.025);
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const smallPlatformWidth = Math.max(140, w * 0.18);
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const largePlatformWidth = Math.max(180, w * 0.22);
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return [
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Bodies.rectangle(
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w / 2,
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h + floorHeight / 2,
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w + wallThickness * 2,
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floorHeight,
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{
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isStatic: true,
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restitution: 0.8,
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render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
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},
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),
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Bodies.rectangle(
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-wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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},
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),
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Bodies.rectangle(
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w + wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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},
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),
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Bodies.rectangle(
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w * 0.25,
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h * 0.55,
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smallPlatformWidth,
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platformHeight,
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{
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isStatic: true,
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angle: -0.3,
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render: { fillStyle: "#22c55e", strokeStyle: "#22c55e" },
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plugin: { rotSpeed: 0.1 },
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},
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),
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Bodies.rectangle(
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w * 0.7,
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h * 0.4,
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largePlatformWidth,
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platformHeight * 1.2,
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{
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isStatic: true,
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angle: 0.26,
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render: { fillStyle: "#a855f7", strokeStyle: "#a855f7" },
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plugin: { rotSpeed: -0.08 },
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},
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),
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];
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},
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});
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})();
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98
scenes/scene-fastdrop.js
Normal file
98
scenes/scene-fastdrop.js
Normal file
@@ -0,0 +1,98 @@
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(() => {
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const { Bodies } = Matter;
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const scenes =
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(window.PhysilinksSceneDefs = window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "scene3",
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name: "Fast drop maze",
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config: {
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gravity: 1.25,
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spawnIntervalMs: 220,
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minChain: 3,
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palette: ["#e879f9", "#38bdf8", "#f97316", "#22c55e"],
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ballRadius: 16,
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link: {
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stiffness: 1,
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lengthScale: 0.85,
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damping: 0.15,
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lineWidth: 3,
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rope: false,
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renderType: "line",
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maxLengthMultiplier: 23.8,
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},
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},
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createBodies: (w, h) => {
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const floorHeight = Math.max(60, h * 0.1);
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const wallThickness = Math.max(28, w * 0.045);
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const wallHeight = h * 1.5;
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const pegRadius = Math.max(10, Math.min(22, Math.min(w, h) * 0.03));
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const platformHeight = Math.max(12, h * 0.02);
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const leftPlatformWidth = Math.max(120, w * 0.16);
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const rightPlatformWidth = Math.max(130, w * 0.18);
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const bodies = [
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Bodies.rectangle(
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w / 2,
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h + floorHeight / 2,
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w + wallThickness * 2,
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floorHeight,
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{
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isStatic: true,
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restitution: 0.75,
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render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
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},
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),
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Bodies.rectangle(
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-wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#f472b6", strokeStyle: "#f472b6" },
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},
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),
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Bodies.rectangle(
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w + wallThickness / 2,
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h / 2,
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wallThickness,
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wallHeight,
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{
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isStatic: true,
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render: { fillStyle: "#f472b6", strokeStyle: "#f472b6" },
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},
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),
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];
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for (let i = 0; i < 5; i += 1) {
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const x = (w * (i + 1)) / 6;
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const y = h * 0.35 + (i % 2 === 0 ? h * 0.06 : -h * 0.05);
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bodies.push(
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Bodies.circle(x, y, pegRadius, {
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isStatic: true,
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restitution: 0.9,
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render: { fillStyle: "#facc15", strokeStyle: "#facc15" },
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}),
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);
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}
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bodies.push(
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Bodies.rectangle(w * 0.3, h * 0.55, leftPlatformWidth, platformHeight, {
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isStatic: true,
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angle: -0.3,
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render: { fillStyle: "#8b5cf6", strokeStyle: "#8b5cf6" },
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}),
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Bodies.rectangle(
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w * 0.7,
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h * 0.58,
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rightPlatformWidth,
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platformHeight * 1.05,
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{
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isStatic: true,
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angle: 0.28,
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render: { fillStyle: "#10b981", strokeStyle: "#10b981" },
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},
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),
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);
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return bodies;
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},
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});
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})();
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129
scenes/scene-grid.js
Normal file
129
scenes/scene-grid.js
Normal file
@@ -0,0 +1,129 @@
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(() => {
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const { Bodies } = Matter;
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const scenes = (window.PhysilinksSceneDefs =
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window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "scene-grid",
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name: "Zero-G Grid (default)",
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config: {
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gravity: 0,
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spawnIntervalMs: 0,
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autoSpawn: false,
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minChain: 3,
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palette: ["#38bdf8", "#f472b6", "#facc15", "#34d399", "#a78bfa"],
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ballRadius: 24,
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gridPadding: 0.08, // percent of viewport padding applied to both axes
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gridBallScale: 0.38, // percent of cell size used as radius
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gridLegend: {
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A: "#38bdf8",
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B: "#f472b6",
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C: "#facc15",
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D: "#34d399",
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E: "#a78bfa",
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},
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winCondition: {
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type: "clearCount",
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target: 25,
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nextSceneId: "scene1",
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onWin: { setGravity: 0.88 },
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},
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gridLayouts: [
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[
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"AABBBBAA",
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"ACCCBCCA",
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"ACDDDDCA",
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"ACEEEECA",
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"ACEEEECA",
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"ACDDDDCA",
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"ACCCBCCA",
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"AABBBBAA",
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],
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[
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"AAAABBBA",
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"ABBBCCCA",
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"ABCDDDCA",
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"ABCEEECA",
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"ABCEEECA",
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"ABCDDDCA",
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"ABBBCCCA",
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"AAAABBBA",
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],
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[
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"AABBCCDD",
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"ABBCCDEE",
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"ABCCDEEA",
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"ACCDDEEA",
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"ACCDDEEA",
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"ABCCDEEA",
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"ABBCCDEE",
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"AABBCCDD",
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],
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],
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link: {
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stiffness: 0.82,
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lengthScale: 1.05,
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damping: 0.06,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.8,
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},
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},
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createBodies: (w, h) => {
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const pad = 0.08;
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const usableW = w * (1 - pad * 2);
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const usableH = h * (1 - pad * 2);
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const gridSize = Math.min(usableW, usableH);
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const gridX = (w - gridSize) / 2;
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const gridY = (h - gridSize) / 2;
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const wallThickness = Math.max(18, gridSize * 0.045);
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const innerW = gridSize;
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const innerH = gridSize;
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const cx = gridX + innerW / 2;
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const cy = gridY + innerH / 2;
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return [
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Bodies.rectangle(
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cx,
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gridY - wallThickness / 2,
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innerW + wallThickness * 2,
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wallThickness,
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{
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isStatic: true,
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render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
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},
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),
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Bodies.rectangle(
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cx,
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gridY + innerH + wallThickness / 2,
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innerW + wallThickness * 2,
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wallThickness,
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{
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isStatic: true,
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render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
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},
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),
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Bodies.rectangle(
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|
gridX - wallThickness / 2,
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|
cy,
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|
wallThickness,
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|
innerH + wallThickness * 2,
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|
{
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isStatic: true,
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render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
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|
},
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),
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Bodies.rectangle(
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|
gridX + innerW + wallThickness / 2,
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|
cy,
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wallThickness,
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innerH + wallThickness * 2,
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{
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isStatic: true,
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render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
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},
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),
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];
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},
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});
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})();
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83
scenes/scene-lowg.js
Normal file
83
scenes/scene-lowg.js
Normal file
@@ -0,0 +1,83 @@
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|
(() => {
|
||||||
|
const { Bodies } = Matter;
|
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|
const scenes =
|
||||||
|
(window.PhysilinksSceneDefs = window.PhysilinksSceneDefs || []);
|
||||||
|
|
||||||
|
scenes.push({
|
||||||
|
id: "scene2",
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|
name: "Low-G terraces",
|
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|
config: {
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|
gravity: 0.65,
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|
spawnIntervalMs: 600,
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|
minChain: 3,
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||||||
|
palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
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|
ballRadius: 22,
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||||||
|
link: {
|
||||||
|
stiffness: 0.6,
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||||||
|
lengthScale: 1,
|
||||||
|
damping: 0.01,
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||||||
|
lineWidth: 4,
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||||||
|
rope: false,
|
||||||
|
renderType: "spring",
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||||||
|
maxLengthMultiplier: 4.7,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
createBodies: (w, h) => {
|
||||||
|
const floorHeight = Math.max(70, h * 0.12);
|
||||||
|
const wallThickness = Math.max(32, w * 0.05);
|
||||||
|
const wallHeight = h * 1.8;
|
||||||
|
const ledgeHeight = Math.max(14, h * 0.022);
|
||||||
|
const leftWidth = Math.max(160, w * 0.18);
|
||||||
|
const midWidth = Math.max(190, w * 0.26);
|
||||||
|
const rightWidth = Math.max(150, w * 0.18);
|
||||||
|
return [
|
||||||
|
Bodies.rectangle(
|
||||||
|
w / 2,
|
||||||
|
h + floorHeight / 2,
|
||||||
|
w + wallThickness * 2,
|
||||||
|
floorHeight,
|
||||||
|
{
|
||||||
|
isStatic: true,
|
||||||
|
restitution: 0.9,
|
||||||
|
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
|
||||||
|
},
|
||||||
|
),
|
||||||
|
Bodies.rectangle(
|
||||||
|
-wallThickness / 2,
|
||||||
|
h / 2,
|
||||||
|
wallThickness,
|
||||||
|
wallHeight,
|
||||||
|
{
|
||||||
|
isStatic: true,
|
||||||
|
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
|
||||||
|
},
|
||||||
|
),
|
||||||
|
Bodies.rectangle(
|
||||||
|
w + wallThickness / 2,
|
||||||
|
h / 2,
|
||||||
|
wallThickness,
|
||||||
|
wallHeight,
|
||||||
|
{
|
||||||
|
isStatic: true,
|
||||||
|
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
|
||||||
|
},
|
||||||
|
),
|
||||||
|
Bodies.rectangle(w * 0.2, h * 0.45, leftWidth, ledgeHeight, {
|
||||||
|
isStatic: true,
|
||||||
|
angle: 0.08,
|
||||||
|
render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
|
||||||
|
}),
|
||||||
|
Bodies.rectangle(w * 0.5, h * 0.6, midWidth, ledgeHeight, {
|
||||||
|
isStatic: true,
|
||||||
|
angle: -0.04,
|
||||||
|
render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
|
||||||
|
}),
|
||||||
|
Bodies.rectangle(w * 0.8, h * 0.42, rightWidth, ledgeHeight, {
|
||||||
|
isStatic: true,
|
||||||
|
angle: 0.14,
|
||||||
|
render: { fillStyle: "#c084fc", strokeStyle: "#c084fc" },
|
||||||
|
}),
|
||||||
|
];
|
||||||
|
},
|
||||||
|
});
|
||||||
|
})();
|
||||||
Reference in New Issue
Block a user