Add Stack Blocks Chaos scene
This commit is contained in:
@@ -103,6 +103,7 @@
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<script src="./src/scenes/scene-relax.js"></script>
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<script src="./src/scenes/scene-relax.js"></script>
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<script src="./src/scenes/scene-swirl-arena.js"></script>
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<script src="./src/scenes/scene-swirl-arena.js"></script>
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<script src="./src/scenes/scene-storm-grid.js"></script>
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<script src="./src/scenes/scene-storm-grid.js"></script>
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<script src="./src/scenes/scene-stack-blocks-chaos.js"></script>
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<script src="./src/scenes/scene-stack-blocks.js"></script>
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<script src="./src/scenes/scene-stack-blocks.js"></script>
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<script src="./src/scenes/index.js"></script>
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<script src="./src/scenes/index.js"></script>
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<script src="./src/config.js"></script>
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<script src="./src/config.js"></script>
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@@ -7,6 +7,7 @@
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"scene-lava",
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"scene-lava",
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"swirl-arena",
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"swirl-arena",
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"relax",
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"relax",
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"stack-blocks-chaos",
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"low-g-terraces",
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"low-g-terraces",
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"fast-drop-maze",
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"fast-drop-maze",
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"storm-grid",
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"storm-grid",
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87
src/scenes/scene-stack-blocks-chaos.js
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87
src/scenes/scene-stack-blocks-chaos.js
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@@ -0,0 +1,87 @@
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(() => {
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const { Bodies } = Matter;
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const scenes = (window.PhysilinksSceneDefs =
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window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "stack-blocks-chaos",
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name: "Stack Blocks Chaos",
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config: {
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gravity: 1.85,
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spawnIntervalMs: 750,
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autoSpawn: true,
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minChain: 3,
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palette: ["#fb7185", "#8b5cf6", "#22d3ee", "#fbbf24", "#24fbbf"],
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ballRadius: 18,
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ballShape: "rect",
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spawnColumns: 12,
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sizeFromColumns: true,
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initialRows: 3,
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requireClearSpawn: true,
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squarePlayArea: true,
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rowGapMultiplier: 1,
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spawnInsets: ({ width }) => {
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const wallThickness = Math.max(20, width * 0.02);
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return { left: 0, right: 0 };
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},
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winCondition: {
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type: "clearCount",
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target: 100,
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},
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link: {
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stiffness: 0.85,
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lengthScale: 1.05,
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 2.5,
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},
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},
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createBodies: (w, h) => {
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const squareSize = Math.min(w, h);
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const left = (w - squareSize) / 2;
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const top = (h - squareSize) / 2;
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const wallThickness = Math.max(20, w * 0.02);
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const floorHeight = Math.max(30, squareSize * 0.06);
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const wallRender = {
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fillStyle: "#1e293b",
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strokeStyle: "#94a3b8",
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lineWidth: 2,
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};
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return [
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Bodies.rectangle(
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left - wallThickness / 2,
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h / 2,
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wallThickness,
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h + wallThickness * 2,
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{
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isStatic: true,
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render: wallRender,
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},
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),
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Bodies.rectangle(
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left + squareSize + wallThickness / 2,
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h / 2,
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wallThickness,
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h + wallThickness * 2,
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{
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isStatic: true,
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render: wallRender,
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},
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),
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Bodies.rectangle(
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w / 2,
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h + floorHeight / 2,
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w + wallThickness * 2,
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floorHeight,
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{
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isStatic: true,
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restitution: 0.2,
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render: wallRender,
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},
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),
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];
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},
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});
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})();
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