Refactor ball body creation
This commit is contained in:
68
src/spawn.js
68
src/spawn.js
@@ -117,23 +117,7 @@
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config.ballRadius = nextRadius;
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};
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const createBallBodies = (x, y, color) => {
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const scene = getCurrentScene();
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const ballPhysics = scene?.config?.ballPhysics || {};
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const debugSpawn = !!scene?.config?.debugSpawn;
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const commonOpts = {
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restitution: ballPhysics.restitution ?? 0.72,
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friction: ballPhysics.friction ?? 0.01,
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frictionAir: ballPhysics.frictionAir ?? 0.012,
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frictionStatic: ballPhysics.frictionStatic ?? 0,
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density: ballPhysics.density ?? 0.001,
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render: {
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fillStyle: color,
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strokeStyle: "#0b1222",
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lineWidth: 2,
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},
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};
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if (scene?.config?.blobBalls === "soft") {
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const createSoftBlob = (x, y, color, commonOpts) => {
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const cols = 3;
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const rows = 2;
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const radius = Math.max(10, config.ballRadius * 0.55);
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@@ -165,8 +149,9 @@
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c.render.type = "line";
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});
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return { bodies: soft.bodies, constraints: soft.constraints, blobId };
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}
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if (scene?.config?.blobBalls === "jagged") {
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};
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const createJaggedBall = (x, y, color, commonOpts) => {
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const points = [];
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const segments = 6;
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for (let i = 0; i < segments; i += 1) {
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@@ -186,8 +171,9 @@
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shape: "jagged",
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};
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return { bodies: [body], constraints: [], blobId: null };
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}
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if (scene?.config?.ballShape === "gift") {
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};
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const createGiftBall = (x, y, color, commonOpts, scene, debugSpawn) => {
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const size = config.ballRadius * 2;
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const ribbonSize = Math.max(4, config.ballRadius * 0.35);
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const ribbonColor = scene?.config?.giftRibbonColor || "#f8fafc";
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@@ -251,8 +237,9 @@
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shape: "gift",
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};
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return { bodies: [body], constraints: [], blobId: null };
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}
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if (scene?.config?.ballShape === "rect") {
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};
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const createRectBall = (x, y, color, commonOpts) => {
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const side = config.ballRadius * 2;
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const body = Bodies.rectangle(x, y, side, side, {
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...commonOpts,
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@@ -265,7 +252,9 @@
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shape: "rect",
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};
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return { bodies: [body], constraints: [], blobId: null };
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}
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};
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const createCircleBall = (x, y, color, commonOpts) => {
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const body = Bodies.circle(x, y, config.ballRadius, commonOpts);
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body.plugin = {
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color,
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@@ -276,6 +265,37 @@
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return { bodies: [body], constraints: [], blobId: null };
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};
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const createBallBodies = (x, y, color) => {
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const scene = getCurrentScene();
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const ballPhysics = scene?.config?.ballPhysics || {};
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const debugSpawn = !!scene?.config?.debugSpawn;
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const commonOpts = {
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restitution: ballPhysics.restitution ?? 0.72,
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friction: ballPhysics.friction ?? 0.01,
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frictionAir: ballPhysics.frictionAir ?? 0.012,
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frictionStatic: ballPhysics.frictionStatic ?? 0,
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density: ballPhysics.density ?? 0.001,
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render: {
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fillStyle: color,
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strokeStyle: "#0b1222",
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lineWidth: 2,
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},
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};
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if (scene?.config?.blobBalls === "soft") {
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return createSoftBlob(x, y, color, commonOpts);
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}
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if (scene?.config?.blobBalls === "jagged") {
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return createJaggedBall(x, y, color, commonOpts);
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}
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if (scene?.config?.ballShape === "gift") {
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return createGiftBall(x, y, color, commonOpts, scene, debugSpawn);
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}
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if (scene?.config?.ballShape === "rect") {
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return createRectBall(x, y, color, commonOpts);
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}
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return createCircleBall(x, y, color, commonOpts);
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};
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const spawnBall = () => {
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if (isGameOver()) return;
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const scene = getCurrentScene();
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