Switch to globals: load scenes and main via script order
This commit is contained in:
@@ -11,7 +11,6 @@
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rel="stylesheet"
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rel="stylesheet"
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/>
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/>
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<link rel="stylesheet" href="styles.css" />
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<link rel="stylesheet" href="styles.css" />
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</head>
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</head>
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<body>
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<body>
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<div class="shell">
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<div class="shell">
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@@ -76,6 +75,7 @@
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</div>
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</div>
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<script src="https://unpkg.com/matter-js@0.19.0/build/matter.min.js"></script>
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<script src="https://unpkg.com/matter-js@0.19.0/build/matter.min.js"></script>
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<script src="main.js"></script>
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<script src="./scenes.js"></script>
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<script src="./main.js"></script>
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</body>
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</body>
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</html>
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</html>
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150
main.js
150
main.js
@@ -12,6 +12,8 @@
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Vector,
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Vector,
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} = Matter;
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} = Matter;
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const { scenes = [], defaultSceneId } = window.PhysilinksScenes || {};
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const config = {
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const config = {
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gravity: 1,
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gravity: 1,
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spawnIntervalMs: 520,
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spawnIntervalMs: 520,
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@@ -29,144 +31,6 @@
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},
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},
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};
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};
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const scenes = [
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{
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id: "scene1",
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name: "Balanced (default)",
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config: {
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gravity: 0.88,
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spawnIntervalMs: 520,
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minChain: 3,
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palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
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ballRadius: 38,
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link: {
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stiffness: 0.85,
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lengthScale: 1.05,
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.2,
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},
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},
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createBodies: (w, h) => [
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Bodies.rectangle(w / 2, h + 40, w, 80, {
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isStatic: true,
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restitution: 0.8,
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render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
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}),
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Bodies.rectangle(-40, h / 2, 80, h * 2, {
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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}),
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Bodies.rectangle(w + 40, h / 2, 80, h * 2, {
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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}),
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Bodies.rectangle(w * 0.25, h * 0.55, 160, 20, {
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isStatic: true,
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angle: -0.3,
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render: { fillStyle: "#22c55e", strokeStyle: "#22c55e" },
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plugin: { rotSpeed: 0.1 },
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}),
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Bodies.rectangle(w * 0.7, h * 0.4, 220, 24, {
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isStatic: true,
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angle: 0.26,
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render: { fillStyle: "#a855f7", strokeStyle: "#a855f7" },
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plugin: { rotSpeed: -0.08 },
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}),
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],
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},
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{
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id: "scene2",
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name: "Low-G terraces",
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config: {
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gravity: 0.65,
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spawnIntervalMs: 600,
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minChain: 3,
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palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
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ballRadius: 22,
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link: {
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stiffness: 0.6,
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lengthScale: 1,
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damping: 0.01,
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lineWidth: 4,
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rope: false,
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renderType: "spring",
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maxLengthMultiplier: 6.7,
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},
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},
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createBodies: (w, h) => [
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Bodies.rectangle(w / 2, h + 50, w, 100, {
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isStatic: true,
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restitution: 0.9,
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}),
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Bodies.rectangle(-50, h / 2, 100, h * 2, { isStatic: true }),
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Bodies.rectangle(w + 50, h / 2, 100, h * 2, { isStatic: true }),
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Bodies.rectangle(w * 0.2, h * 0.45, 200, 18, {
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isStatic: true,
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angle: 0.08,
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}),
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Bodies.rectangle(w * 0.5, h * 0.6, 260, 18, {
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isStatic: true,
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angle: -0.04,
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}),
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Bodies.rectangle(w * 0.8, h * 0.42, 180, 18, {
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isStatic: true,
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angle: 0.14,
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}),
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],
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},
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{
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id: "scene3",
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name: "Fast drop maze",
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config: {
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gravity: 1.25,
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spawnIntervalMs: 420,
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minChain: 3,
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palette: ["#e879f9", "#38bdf8", "#f97316", "#22c55e"],
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ballRadius: 16,
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link: {
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stiffness: 1,
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lengthScale: 0.85,
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damping: 0.15,
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lineWidth: 3,
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rope: false,
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renderType: "line",
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maxLengthMultiplier: 16.8,
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},
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},
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createBodies: (w, h) => {
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const bodies = [
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Bodies.rectangle(w / 2, h + 40, w, 80, {
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isStatic: true,
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restitution: 0.75,
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}),
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Bodies.rectangle(-40, h / 2, 80, h * 2, { isStatic: true }),
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Bodies.rectangle(w + 40, h / 2, 80, h * 2, { isStatic: true }),
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];
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for (let i = 0; i < 5; i += 1) {
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const x = (w * (i + 1)) / 6;
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const y = h * 0.35 + (i % 2 === 0 ? 40 : -30);
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bodies.push(
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Bodies.circle(x, y, 18, { isStatic: true, restitution: 0.9 }),
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);
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}
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bodies.push(
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Bodies.rectangle(w * 0.3, h * 0.55, 140, 16, {
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isStatic: true,
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angle: -0.3,
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}),
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Bodies.rectangle(w * 0.7, h * 0.58, 160, 16, {
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isStatic: true,
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angle: 0.28,
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}),
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);
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return bodies;
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},
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},
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];
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const sceneEl = document.getElementById("scene-wrapper");
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const sceneEl = document.getElementById("scene-wrapper");
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const activeColorEl = document.getElementById("active-color");
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const activeColorEl = document.getElementById("active-color");
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const chainLenEl = document.getElementById("chain-length");
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const chainLenEl = document.getElementById("chain-length");
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@@ -209,7 +73,13 @@
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// Static boundaries and scene-specific obstacles.
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// Static boundaries and scene-specific obstacles.
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let boundaries = [];
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let boundaries = [];
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let rotators = [];
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let rotators = [];
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let currentScene = scenes[0];
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let currentScene =
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scenes.find((s) => s.id === defaultSceneId) || scenes[0] || null;
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if (currentScene && currentScene.config) {
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Object.assign(config, currentScene.config);
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config.link = { ...currentScene.config.link };
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}
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const rebuildSceneBodies = () => {
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const rebuildSceneBodies = () => {
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boundaries.forEach((b) => World.remove(world, b));
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boundaries.forEach((b) => World.remove(world, b));
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@@ -701,5 +571,5 @@
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sceneSelectEl.addEventListener("change", (e) => applyScene(e.target.value));
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sceneSelectEl.addEventListener("change", (e) => applyScene(e.target.value));
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}
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}
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populateSceneSelect();
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populateSceneSelect();
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applyScene(currentScene.id);
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applyScene((currentScene && currentScene.id) || defaultSceneId);
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})();
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})();
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146
scenes.js
Normal file
146
scenes.js
Normal file
@@ -0,0 +1,146 @@
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(() => {
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const { Bodies } = Matter;
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const scenes = [
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{
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id: "scene1",
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name: "Balanced (default)",
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config: {
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gravity: 0.88,
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spawnIntervalMs: 520,
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minChain: 3,
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palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
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ballRadius: 38,
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link: {
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stiffness: 0.85,
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lengthScale: 1.05,
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damping: 0.08,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.2,
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},
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},
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createBodies: (w, h) => [
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Bodies.rectangle(w / 2, h + 40, w, 80, {
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isStatic: true,
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restitution: 0.8,
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render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
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}),
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Bodies.rectangle(-40, h / 2, 80, h * 2, {
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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}),
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Bodies.rectangle(w + 40, h / 2, 80, h * 2, {
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isStatic: true,
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render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
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}),
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Bodies.rectangle(w * 0.25, h * 0.55, 160, 20, {
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isStatic: true,
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angle: -0.3,
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render: { fillStyle: "#22c55e", strokeStyle: "#22c55e" },
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plugin: { rotSpeed: 0.1 },
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}),
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Bodies.rectangle(w * 0.7, h * 0.4, 220, 24, {
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isStatic: true,
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angle: 0.26,
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render: { fillStyle: "#a855f7", strokeStyle: "#a855f7" },
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plugin: { rotSpeed: -0.08 },
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}),
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],
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},
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{
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id: "scene2",
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name: "Low-G terraces",
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config: {
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gravity: 0.65,
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spawnIntervalMs: 600,
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minChain: 3,
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palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
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ballRadius: 22,
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link: {
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stiffness: 0.6,
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lengthScale: 1,
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damping: 0.01,
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lineWidth: 4,
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rope: false,
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renderType: "spring",
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maxLengthMultiplier: 2.7,
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},
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},
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createBodies: (w, h) => [
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Bodies.rectangle(w / 2, h + 50, w, 100, {
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isStatic: true,
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restitution: 0.9,
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}),
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Bodies.rectangle(-50, h / 2, 100, h * 2, { isStatic: true }),
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Bodies.rectangle(w + 50, h / 2, 100, h * 2, { isStatic: true }),
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Bodies.rectangle(w * 0.2, h * 0.45, 200, 18, {
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isStatic: true,
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angle: 0.08,
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}),
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Bodies.rectangle(w * 0.5, h * 0.6, 260, 18, {
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isStatic: true,
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angle: -0.04,
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}),
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Bodies.rectangle(w * 0.8, h * 0.42, 180, 18, {
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isStatic: true,
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angle: 0.14,
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}),
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],
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},
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{
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id: "scene3",
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name: "Fast drop maze",
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config: {
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gravity: 1.25,
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spawnIntervalMs: 420,
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minChain: 3,
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palette: ["#e879f9", "#38bdf8", "#f97316", "#22c55e"],
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ballRadius: 16,
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link: {
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stiffness: 1,
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lengthScale: 0.85,
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damping: 0.15,
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lineWidth: 3,
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rope: false,
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renderType: "line",
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maxLengthMultiplier: 3.8,
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},
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},
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createBodies: (w, h) => {
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const bodies = [
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Bodies.rectangle(w / 2, h + 40, w, 80, {
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isStatic: true,
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restitution: 0.75,
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}),
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Bodies.rectangle(-40, h / 2, 80, h * 2, { isStatic: true }),
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Bodies.rectangle(w + 40, h / 2, 80, h * 2, { isStatic: true }),
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];
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for (let i = 0; i < 5; i += 1) {
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const x = (w * (i + 1)) / 6;
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const y = h * 0.35 + (i % 2 === 0 ? 40 : -30);
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bodies.push(
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Bodies.circle(x, y, 18, { isStatic: true, restitution: 0.9 }),
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);
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}
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bodies.push(
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Bodies.rectangle(w * 0.3, h * 0.55, 140, 16, {
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isStatic: true,
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|
angle: -0.3,
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}),
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Bodies.rectangle(w * 0.7, h * 0.58, 160, 16, {
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|
isStatic: true,
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|
angle: 0.28,
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}),
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);
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return bodies;
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|
},
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},
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];
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|
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window.PhysilinksScenes = {
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|
scenes,
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|
defaultSceneId: scenes[0]?.id || "scene1",
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};
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})();
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Reference in New Issue
Block a user