Refactor ball shape dispatch

This commit is contained in:
Daddy32
2025-12-29 21:16:08 +01:00
parent 653710c8a8
commit a663aa3fbc

View File

@@ -265,6 +265,12 @@
return { bodies: [body], constraints: [], blobId: null }; return { bodies: [body], constraints: [], blobId: null };
}; };
const ballShapeFactories = {
gift: createGiftBall,
rect: createRectBall,
circle: createCircleBall,
};
const createBallBodies = (x, y, color) => { const createBallBodies = (x, y, color) => {
const scene = getCurrentScene(); const scene = getCurrentScene();
const ballPhysics = scene?.config?.ballPhysics || {}; const ballPhysics = scene?.config?.ballPhysics || {};
@@ -287,13 +293,9 @@
if (scene?.config?.blobBalls === "jagged") { if (scene?.config?.blobBalls === "jagged") {
return createJaggedBall(x, y, color, commonOpts); return createJaggedBall(x, y, color, commonOpts);
} }
if (scene?.config?.ballShape === "gift") { const shape = scene?.config?.ballShape || "circle";
return createGiftBall(x, y, color, commonOpts, scene, debugSpawn); const factory = ballShapeFactories[shape] || createCircleBall;
} return factory(x, y, color, commonOpts, scene, debugSpawn);
if (scene?.config?.ballShape === "rect") {
return createRectBall(x, y, color, commonOpts);
}
return createCircleBall(x, y, color, commonOpts);
}; };
const spawnBall = () => { const spawnBall = () => {