Fix gravity reset and add spawn cap for swirl arena
This commit is contained in:
88
src/scenes/scene-swirl-arena.js
Normal file
88
src/scenes/scene-swirl-arena.js
Normal file
@@ -0,0 +1,88 @@
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(() => {
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const { Bodies } = Matter;
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const scenes = (window.PhysilinksSceneDefs =
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window.PhysilinksSceneDefs || []);
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scenes.push({
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id: "swirl-arena",
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name: "Swirl Arena",
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config: {
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gravity: 0,
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gravityScale: 0.0007,
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timeScale: 0.9,
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spawnIntervalMs: 520,
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initialSpawnCount: 90,
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spawnLimit: 500,
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autoSpawn: true,
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minChain: 3,
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palette: ["#f472b6", "#22c55e"],
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ballRadius: 20,
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spawnOrigin: "center",
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spawnJitter: 120,
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blobBalls: false,
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noGameOver: true,
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winCondition: {
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type: "colorClear",
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targets: [{ color: "#22c55e", count: 100 }],
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},
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negativeScoreColors: ["#f472b6"],
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negativeProgressColors: ["#f472b6"],
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link: {
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stiffness: 0.82,
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lengthScale: 1.08,
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damping: 0.06,
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lineWidth: 3,
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rope: true,
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renderType: "line",
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maxLengthMultiplier: 3.6,
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},
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onBeforeUpdate: ({ engine }) => {
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const t = (engine.timing?.timestamp || 0) * 0.0005;
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engine.gravity.x = Math.cos(t);
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engine.gravity.y = Math.sin(t);
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},
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},
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createBodies: (w, h) => {
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const wallThickness = Math.max(36, Math.min(w, h) * 0.05);
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const innerW = w - wallThickness * 2;
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const innerH = h - wallThickness * 2;
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const cx = w / 2;
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const cy = h / 2;
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const wallOptions = {
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isStatic: true,
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restitution: 0.3,
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render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
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};
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return [
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Bodies.rectangle(
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cx,
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cy - innerH / 2 - wallThickness / 2,
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innerW + wallThickness * 2,
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wallThickness,
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wallOptions,
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),
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Bodies.rectangle(
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cx,
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cy + innerH / 2 + wallThickness / 2,
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innerW + wallThickness * 2,
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wallThickness,
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wallOptions,
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),
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Bodies.rectangle(
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cx - innerW / 2 - wallThickness / 2,
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cy,
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wallThickness,
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innerH + wallThickness * 2,
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wallOptions,
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),
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Bodies.rectangle(
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cx + innerW / 2 + wallThickness / 2,
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cy,
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wallThickness,
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innerH + wallThickness * 2,
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wallOptions,
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),
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];
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},
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});
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})();
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