195 lines
6.0 KiB
JavaScript
195 lines
6.0 KiB
JavaScript
(() => {
|
|
const { Bodies, Body, Vertices } = Matter;
|
|
const scenes = (window.PhysilinksSceneDefs =
|
|
window.PhysilinksSceneDefs || []);
|
|
|
|
scenes.push({
|
|
id: "low-g-terraces",
|
|
name: "Low-G terraces",
|
|
config: {
|
|
gravity: 0.65,
|
|
spawnIntervalMs: 600,
|
|
minChain: 3,
|
|
palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
|
|
ballRadius: 22,
|
|
winCondition: {
|
|
type: "score",
|
|
target: 15000,
|
|
onWin: { shoveBalls: true },
|
|
},
|
|
link: {
|
|
stiffness: 0.6,
|
|
lengthScale: 1,
|
|
damping: 0.01,
|
|
lineWidth: 4,
|
|
rope: false,
|
|
renderType: "spring",
|
|
maxLengthMultiplier: 6,
|
|
},
|
|
},
|
|
createBodies: (w, h) => {
|
|
const floorHeight = Math.max(70, h * 0.12);
|
|
const wallThickness = Math.max(32, w * 0.05);
|
|
const wallHeight = h * 1.8;
|
|
const cogRadius = Math.max(40, Math.min(w, h) * 0.085);
|
|
const cogRadiusSmall = Math.max(30, Math.min(w, h) * 0.065);
|
|
const bumperRadius = Math.max(20, Math.min(w, h) * 0.05);
|
|
const stickyWidth = Math.max(90, w * 0.12);
|
|
const stickyHeight = Math.max(14, h * 0.02);
|
|
const stickyAmplitude = w * 0.06;
|
|
const bumperAmplitude = h * 0.08;
|
|
|
|
const makeGear = (cx, cy, outerRadius, teeth, color, rotSpeed) => {
|
|
const coreRadius = outerRadius * 1.5;
|
|
const toothLength = outerRadius * 0.5;
|
|
const toothWidth = Math.max(outerRadius * 0.14, 10);
|
|
const parts = [
|
|
Bodies.circle(cx, cy, coreRadius, {
|
|
isStatic: true,
|
|
render: { fillStyle: color, strokeStyle: color },
|
|
}),
|
|
];
|
|
const step = (Math.PI * 2) / teeth;
|
|
for (let i = 0; i < teeth; i += 1) {
|
|
const angle = step * i;
|
|
const tx = cx + Math.cos(angle) * (coreRadius + toothLength / 2);
|
|
const ty = cy + Math.sin(angle) * (coreRadius + toothLength / 2);
|
|
parts.push(
|
|
Bodies.rectangle(tx, ty, toothWidth, toothLength, {
|
|
isStatic: true,
|
|
angle,
|
|
render: { fillStyle: color, strokeStyle: color },
|
|
}),
|
|
);
|
|
}
|
|
const gear = Body.create({
|
|
isStatic: true,
|
|
parts,
|
|
plugin: { rotSpeed },
|
|
});
|
|
return gear;
|
|
};
|
|
|
|
const makeStar = (x, y, size, color, angle, rotSpeed) => {
|
|
const base = Vertices.fromPath(
|
|
"50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38",
|
|
);
|
|
const scale = (size || 50) / 50;
|
|
const pts = base.map((p) => ({
|
|
x: (p.x - 50) * scale,
|
|
y: (p.y - 50) * scale,
|
|
}));
|
|
return Bodies.fromVertices(
|
|
x,
|
|
y,
|
|
[pts],
|
|
{
|
|
isStatic: true,
|
|
angle,
|
|
render: { fillStyle: color, strokeStyle: color },
|
|
plugin: { rotSpeed },
|
|
},
|
|
true,
|
|
);
|
|
};
|
|
|
|
return [
|
|
Bodies.rectangle(
|
|
w / 2,
|
|
h + floorHeight / 2,
|
|
w + wallThickness * 2,
|
|
floorHeight,
|
|
{
|
|
isStatic: true,
|
|
restitution: 0.9,
|
|
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
|
|
},
|
|
),
|
|
Bodies.rectangle(-wallThickness / 2, h / 2, wallThickness, wallHeight, {
|
|
isStatic: true,
|
|
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
|
|
}),
|
|
Bodies.rectangle(
|
|
w + wallThickness / 2,
|
|
h / 2,
|
|
wallThickness,
|
|
wallHeight,
|
|
{
|
|
isStatic: true,
|
|
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
|
|
},
|
|
),
|
|
// Rotating cogs with teeth
|
|
makeGear(w * 0.32, h * 0.38, cogRadius, 10, "#f97316", 1.2),
|
|
makeGear(w * 0.64, h * 0.5, cogRadiusSmall, 12, "#a855f7", -1.6),
|
|
makeGear(w * 0.5, h * 0.32, cogRadius * 0.85, 14, "#fb7185", 1.9),
|
|
// Oscillating bumpers
|
|
Bodies.circle(w * 0.2, h * 0.46, bumperRadius, {
|
|
isStatic: true,
|
|
restitution: 1.08,
|
|
friction: 0.01,
|
|
render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
|
|
plugin: {
|
|
oscillate: { axis: "y", amplitude: bumperAmplitude, speed: 1.4 },
|
|
},
|
|
}),
|
|
Bodies.circle(w * 0.5, h * 0.62, bumperRadius * 0.9, {
|
|
isStatic: true,
|
|
restitution: 1.08,
|
|
friction: 0.01,
|
|
render: { fillStyle: "#fbbf24", strokeStyle: "#fbbf24" },
|
|
plugin: {
|
|
oscillate: { axis: "x", amplitude: stickyAmplitude, speed: 1.1 },
|
|
},
|
|
}),
|
|
Bodies.circle(w * 0.8, h * 0.38, bumperRadius * 1.05, {
|
|
isStatic: true,
|
|
restitution: 1.08,
|
|
friction: 0.01,
|
|
render: { fillStyle: "#38bdf8", strokeStyle: "#38bdf8" },
|
|
plugin: {
|
|
oscillate: {
|
|
axis: "y",
|
|
amplitude: bumperAmplitude * 0.7,
|
|
speed: 1.8,
|
|
},
|
|
},
|
|
}),
|
|
// Sticky moving pads
|
|
Bodies.rectangle(w * 0.32, h * 0.72, stickyWidth, stickyHeight, {
|
|
isStatic: true,
|
|
angle: -0.08,
|
|
friction: 1.3,
|
|
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
|
|
plugin: {
|
|
oscillate: { axis: "x", amplitude: stickyAmplitude, speed: 0.9 },
|
|
},
|
|
}),
|
|
Bodies.rectangle(w * 0.72, h * 0.7, stickyWidth * 0.9, stickyHeight, {
|
|
isStatic: true,
|
|
angle: 0.06,
|
|
friction: 1.3,
|
|
render: { fillStyle: "#f472b6", strokeStyle: "#f472b6" },
|
|
plugin: {
|
|
oscillate: {
|
|
axis: "x",
|
|
amplitude: stickyAmplitude * 0.8,
|
|
speed: 1.3,
|
|
},
|
|
},
|
|
}),
|
|
// Star obstacles
|
|
makeStar(w * 0.18, h * 0.28, bumperRadius * 1.1, "#22c55e", 0.2, -0.6),
|
|
makeStar(
|
|
w * 0.86,
|
|
h * 0.62,
|
|
bumperRadius * 1.15,
|
|
"#c084fc",
|
|
-0.25,
|
|
0.9,
|
|
),
|
|
];
|
|
},
|
|
});
|
|
})();
|