Files
Physilinks/src/scenes/scene-christmas-calm.js
2025-12-29 16:01:30 +01:00

172 lines
4.8 KiB
JavaScript

(() => {
const { Bodies, Body, Vertices } = Matter;
const scenes = (window.PhysilinksSceneDefs =
window.PhysilinksSceneDefs || []);
scenes.push({
id: "christmas-calm",
name: "Christmas calm",
config: {
gravity: 0.5,
spawnIntervalMs: 720,
spawnBatchMin: 1,
spawnBatchMax: 2,
minChain: 3,
palette: ["#b91c1c", "#15803d", "#f59e0b", "#7dd3fc", "#fda4af"],
ballRadius: 20,
ballShape: "gift",
giftRibbonColor: "#f8fafc",
debugSpawn: true,
initialSpawnCount: 10,
initialSpawnArea: ({ width, height }) => ({
xMin: width * 0.28,
xMax: width * 0.72,
yMin: height * 0.76,
yMax: height * 0.88,
}),
winCondition: {
type: "score",
target: 12000,
onWin: { shoveBalls: true },
},
messages: {
text: "Cozy winter glow",
position: { xPercent: 50, yPercent: 12 },
},
link: {
stiffness: 0.7,
lengthScale: 1.05,
damping: 0.05,
lineWidth: 4,
rope: true,
renderType: "line",
maxLengthMultiplier: 5.4,
},
backdrop: {
colors: ["#0f172a", "#14532d", "#1f2937"],
opacity: 0.35,
blur: 26,
speedSec: 34,
},
},
createBodies: (w, h) => {
const wallThickness = Math.max(32, w * 0.045);
const wallHeight = h * 1.7;
const floorHeight = Math.max(70, h * 0.12);
const treeBaseRadius = Math.min(w, h) * 0.22;
const treeMidRadius = Math.min(w, h) * 0.16;
const treeTopRadius = Math.min(w, h) * 0.11;
const trunkWidth = treeBaseRadius * 0.3;
const trunkHeight = treeBaseRadius * 0.35;
const treeCenterX = w * 0.5;
const treeBaseY = h * 0.62;
const treeMidY = h * 0.52;
const treeTopY = h * 0.43;
const treeColor = "#166534";
const trunkColor = "#7c2d12";
const makeTriangle = (x, y, radius) => {
const points = [
{ x: 0, y: -radius },
{ x: radius, y: radius },
{ x: -radius, y: radius },
];
return Bodies.fromVertices(
x,
y,
[points],
{
isStatic: true,
render: { fillStyle: treeColor, strokeStyle: treeColor },
},
true,
);
};
const makeComet = (x, y, size) => {
const baseStar = Vertices.fromPath(
"50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38",
);
const scale = (size || 50) / 50;
const points = baseStar.map((p) => ({
x: (p.x - 50) * scale,
y: (p.y - 50) * scale,
}));
const star = Bodies.fromVertices(
x,
y,
[points],
{
isStatic: true,
render: { fillStyle: "#facc15", strokeStyle: "#facc15" },
},
true,
);
const tail = Bodies.rectangle(
x + size * 1.1,
y + size * 0.2,
size * 2.1,
size * 0.45,
{
isStatic: true,
angle: 0.35,
render: { fillStyle: "#fde68a", strokeStyle: "#fde68a" },
},
);
const starParts =
Array.isArray(star.parts) && star.parts.length > 1
? star.parts
: [star];
return Body.create({
isStatic: true,
parts: [...starParts, tail],
render: { fillStyle: "#facc15", strokeStyle: "#facc15" },
plugin: { rotSpeed: 0.35 },
});
};
return [
Bodies.rectangle(
w / 2,
h + floorHeight / 2,
w + wallThickness * 2,
floorHeight,
{
isStatic: true,
restitution: 0.7,
render: { fillStyle: "#e2e8f0", strokeStyle: "#e2e8f0" },
},
),
Bodies.rectangle(-wallThickness / 2, h / 2, wallThickness, wallHeight, {
isStatic: true,
render: { fillStyle: "#0f766e", strokeStyle: "#0f766e" },
}),
Bodies.rectangle(
w + wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#0f766e", strokeStyle: "#0f766e" },
},
),
makeTriangle(treeCenterX, treeBaseY, treeBaseRadius),
makeTriangle(treeCenterX, treeMidY, treeMidRadius),
makeTriangle(treeCenterX, treeTopY, treeTopRadius),
Bodies.rectangle(
treeCenterX,
treeBaseY + treeBaseRadius * 0.65,
trunkWidth,
trunkHeight,
{
isStatic: true,
render: { fillStyle: trunkColor, strokeStyle: trunkColor },
},
),
makeComet(w * 0.2, h * 0.25, Math.max(18, w * 0.025)),
];
},
});
})();