Add win condition UI and zero-G grid level

This commit is contained in:
Daddy32
2025-12-13 13:47:19 +01:00
parent dd702e0a2c
commit 4282dbdd07
5 changed files with 590 additions and 182 deletions

View File

@@ -34,6 +34,16 @@
<button id="restart-btn">Restart</button>
</div>
</div>
<div class="game-over win-overlay" id="win-overlay">
<div class="game-over__card">
<div class="title">Level complete!</div>
<div class="score-line" id="win-message"></div>
<div class="win-actions">
<button id="win-restart">Restart</button>
<button id="win-next">Next scene</button>
</div>
</div>
</div>
</div>
<div class="hud-bar">
<div class="card">
@@ -56,6 +66,13 @@
<div class="card">
<strong>High score</strong> <span id="high-score">0</span>
</div>
<div class="card progress-card">
<strong>Goal</strong>
<span id="goal-label"></span>
<div class="progress">
<div class="progress__bar" id="goal-progress"></div>
</div>
</div>
<div class="card">
<strong>Scene</strong>
<select id="scene-select" class="selector"></select>

160
main.js
View File

@@ -17,6 +17,7 @@
const config = {
gravity: 1,
spawnIntervalMs: 520,
autoSpawn: true,
minChain: 3,
palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
ballRadius: 18,
@@ -96,8 +97,10 @@
let spawnTimer = null;
let score = 0;
let highScore = 0;
let clearedCount = 0;
let gameOver = false;
let isPaused = false;
let levelWon = false;
const makeStorageKey = (sceneId) => `physilinks-highscore-${sceneId}`;
@@ -128,6 +131,8 @@
config.link = { ...next.config.link };
updateBallRadius(prevRadius);
engine.gravity.y = config.gravity;
clearedCount = 0;
levelWon = false;
highScore = loadHighScore(next.id);
rebuildSceneBodies();
buildLegend();
@@ -135,6 +140,14 @@
updateHud();
};
const getNextSceneId = () => {
const winCond = currentScene?.config?.winCondition;
if (winCond?.nextSceneId) return winCond.nextSceneId;
const idx = scenes.findIndex((s) => s.id === currentScene?.id);
if (idx >= 0 && idx < scenes.length - 1) return scenes[idx + 1].id;
return scenes[0]?.id || defaultSceneId;
};
const chain = {
active: false,
color: null,
@@ -152,6 +165,9 @@
return mult * config.ballRadius;
};
const isGridScene = () =>
currentScene && currentScene.config && currentScene.config.gridLayouts;
const spawnBall = () => {
if (gameOver) return;
const color =
@@ -184,6 +200,8 @@
};
const startSpawner = () => {
if (isGridScene()) return;
if (currentScene?.config?.autoSpawn === false) return;
if (spawnTimer) clearInterval(spawnTimer);
spawnTimer = setInterval(spawnBall, config.spawnIntervalMs);
};
@@ -202,6 +220,60 @@
}
};
const getGridDimensions = () => {
const padding = currentScene?.config?.gridPadding ?? 0.08;
const usableW = width * (1 - padding * 2);
const usableH = height * (1 - padding * 2);
const gridSize = Math.min(usableW, usableH);
const cellSize = gridSize / 8;
const startX = (width - gridSize) / 2 + cellSize / 2;
const startY = (height - gridSize) / 2 + cellSize / 2;
return { cellSize, startX, startY };
};
const getGridColor = (letter) => {
if (!letter || letter === "." || letter === " ") return null;
const legend = currentScene?.config?.gridLegend || {};
if (legend[letter]) return legend[letter];
const paletteToUse = currentScene?.config?.palette || config.palette;
const index =
(letter.toUpperCase().charCodeAt(0) - 65) % paletteToUse.length;
return paletteToUse[index];
};
const spawnGridBalls = () => {
const layouts = currentScene?.config?.gridLayouts || [];
if (!layouts.length) return;
const layout = layouts[Math.floor(Math.random() * layouts.length)];
if (!Array.isArray(layout)) return;
const { cellSize, startX, startY } = getGridDimensions();
const radius = computeBallRadius();
config.ballRadius = radius;
layout.forEach((row, rowIdx) => {
if (typeof row !== "string") return;
for (let colIdx = 0; colIdx < 8; colIdx += 1) {
const letter = row[colIdx] || ".";
const color = getGridColor(letter);
if (!color) continue;
const x = startX + colIdx * cellSize;
const y = startY + rowIdx * cellSize;
const ball = Bodies.circle(x, y, radius, {
restitution: 0.12,
friction: 0.01,
frictionAir: 0.01,
render: {
fillStyle: color,
strokeStyle: "#0b1222",
lineWidth: 2,
},
});
ball.plugin = { color, hasEntered: true, entryCheckId: null };
balls.push(ball);
World.add(world, ball);
}
});
};
const triggerGameOver = () => {
if (gameOver) return;
gameOver = true;
@@ -215,9 +287,12 @@
};
const restartGame = () => {
stopSpawner();
gameOver = false;
isPaused = false;
levelWon = false;
score = 0;
clearedCount = 0;
resetChainVisuals();
balls.forEach((ball) => {
cleanupBall(ball);
@@ -225,11 +300,16 @@
});
balls.length = 0;
ui.hideGameOver();
ui.hideWin();
ui.setPauseState(false);
engine.timing.timeScale = 1;
startRunner();
updateHud();
startSpawner();
if (isGridScene()) {
spawnGridBalls();
} else {
startSpawner();
}
};
const setHighlight = (body, on) => {
@@ -238,7 +318,7 @@
};
const setPaused = (state) => {
if (gameOver) return;
if (gameOver || levelWon) return;
if (state === isPaused) return;
isPaused = state;
ui.setPauseState(isPaused);
@@ -265,6 +345,28 @@
updateHud();
};
const applyWinEffects = () => {
const winCond = currentScene?.config?.winCondition;
if (!winCond || !winCond.onWin) return;
if (typeof winCond.onWin.setGravity === "number") {
engine.gravity.y = winCond.onWin.setGravity;
}
};
const checkWinCondition = () => {
if (levelWon) return;
const goal = getGoalState();
ui.setGoal(goal || { label: "—", progress: 0 });
if (!goal || !goal.met) return;
applyWinEffects();
levelWon = true;
stopSpawner();
engine.timing.timeScale = 1;
startRunner();
ui.setPauseState(false);
ui.showWin(goal.label.replace("left", "done"));
};
const removeLastFromChain = () => {
const removedConstraint = chain.constraints.pop();
if (removedConstraint) {
@@ -309,6 +411,7 @@
if (chain.bodies.length >= config.minChain) {
const gain = 10 * Math.pow(chain.bodies.length, 2);
score += gain;
clearedCount += chain.bodies.length;
if (score > highScore) {
highScore = score;
saveHighScore();
@@ -335,6 +438,7 @@
chain.constraints = [];
chain.pointer = null;
updateHud();
checkWinCondition();
};
const pickBody = (point) => {
@@ -353,7 +457,7 @@
};
const handlePointerDown = (evt) => {
if (gameOver || isPaused) return;
if (gameOver || isPaused || levelWon) return;
const point = getPointerPosition(evt);
const body = pickBody(point);
if (!body) return;
@@ -368,7 +472,7 @@
const handlePointerMove = (evt) => {
if (!chain.active) return;
if (gameOver || isPaused) return;
if (gameOver || isPaused || levelWon) return;
const point = getPointerPosition(evt);
chain.pointer = point;
const body = pickBody(point);
@@ -429,6 +533,8 @@
highScore,
activeColor: chain.color,
});
const goal = getGoalState();
ui.setGoal(goal || { label: "—", progress: 0 });
};
const buildLegend = () => {
@@ -436,6 +542,16 @@
};
const computeBallRadius = () => {
if (isGridScene()) {
const padding = currentScene?.config?.gridPadding ?? 0.08;
const usableW = width * (1 - padding * 2);
const usableH = height * (1 - padding * 2);
const gridSize = Math.min(usableW, usableH);
const cellSize = gridSize / 8;
const scale = currentScene?.config?.gridBallScale ?? 0.36;
const scaled = cellSize * scale;
return Math.round(Math.max(10, Math.min(60, scaled)));
}
const baseRadius =
(currentScene && currentScene.config && currentScene.config.ballRadius) ||
config.ballRadius ||
@@ -461,6 +577,41 @@
config.ballRadius = nextRadius;
};
const getGoalState = () => {
const winCond = currentScene?.config?.winCondition;
if (!winCond) return null;
if (winCond.type === "clearCount") {
const target = winCond.target ?? 0;
const remaining = Math.max(0, target - clearedCount);
return {
label: `Clear ${target} balls (${remaining} left)`,
progress: target > 0 ? (100 * clearedCount) / target : 0,
met: clearedCount >= target,
};
}
if (winCond.type === "score") {
const target = winCond.target ?? 0;
const remaining = Math.max(0, target - score);
return {
label: `Score ${target} (${remaining} left)`,
progress: target > 0 ? (100 * score) / target : 0,
met: score >= target,
};
}
if (winCond.type === "colorClear" && Array.isArray(winCond.targets)) {
const target = winCond.targets.reduce(
(sum, t) => sum + (t.count || 0),
0,
);
return {
label: "Clear target colors",
progress: target > 0 ? (100 * clearedCount) / target : 0,
met: false,
};
}
return null;
};
const clampBodiesIntoView = (prevWidth, prevHeight) => {
const scaleX = width / (prevWidth || width);
const scaleY = height / (prevHeight || height);
@@ -591,6 +742,7 @@
onPauseToggle: () => setPaused(!isPaused),
onRestart: restartGame,
onSceneChange: (id) => applyScene(id),
onWinNext: () => applyScene(getNextSceneId()),
});
ui.setSceneOptions(
scenes,

127
scenes.js
View File

@@ -2,9 +2,132 @@
const { Bodies } = Matter;
const scenes = [
{
id: "scene-grid",
name: "Zero-G Grid (default)",
config: {
gravity: 0,
spawnIntervalMs: 0,
autoSpawn: false,
minChain: 3,
palette: ["#38bdf8", "#f472b6", "#facc15", "#34d399", "#a78bfa"],
ballRadius: 24,
gridPadding: 0.08, // percent of viewport padding applied to both axes
gridBallScale: 0.38, // percent of cell size used as radius
gridLegend: {
A: "#38bdf8",
B: "#f472b6",
C: "#facc15",
D: "#34d399",
E: "#a78bfa",
},
winCondition: {
type: "clearCount",
target: 35,
nextSceneId: "scene1",
onWin: { setGravity: 0.88 },
},
gridLayouts: [
[
"AABBBBAA",
"ACCCBCCA",
"ACDDDDCA",
"ACEEEECA",
"ACEEEECA",
"ACDDDDCA",
"ACCCBCCA",
"AABBBBAA",
],
[
"AAAABBBA",
"ABBBCCCA",
"ABCDDDCA",
"ABCEEECA",
"ABCEEECA",
"ABCDDDCA",
"ABBBCCCA",
"AAAABBBA",
],
[
"AABBCCDD",
"ABBCCDEE",
"ABCCDEEA",
"ACCDDEEA",
"ACCDDEEA",
"ABCCDEEA",
"ABBCCDEE",
"AABBCCDD",
],
],
link: {
stiffness: 0.82,
lengthScale: 1.05,
damping: 0.06,
lineWidth: 3,
rope: true,
renderType: "line",
maxLengthMultiplier: 3.8,
},
},
createBodies: (w, h) => {
const pad = 0.08;
const usableW = w * (1 - pad * 2);
const usableH = h * (1 - pad * 2);
const gridSize = Math.min(usableW, usableH);
const gridX = (w - gridSize) / 2;
const gridY = (h - gridSize) / 2;
const wallThickness = Math.max(18, gridSize * 0.045);
const innerW = gridSize;
const innerH = gridSize;
const cx = gridX + innerW / 2;
const cy = gridY + innerH / 2;
return [
Bodies.rectangle(
cx,
gridY - wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
cx,
gridY + innerH + wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX - wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX + innerW + wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
];
},
},
{
id: "scene1",
name: "Balanced (default)",
name: "Balanced",
config: {
gravity: 0.88,
spawnIntervalMs: 520,
@@ -266,6 +389,6 @@
window.PhysilinksScenes = {
scenes,
defaultSceneId: scenes[0]?.id || "scene1",
defaultSceneId: scenes[0]?.id || "scene-grid",
};
})();

View File

@@ -1,238 +1,314 @@
:root {
--bg: #0f172a;
--panel: #111827;
--accent: #22d3ee;
--text: #e2e8f0;
--muted: #94a3b8;
--bg: #0f172a;
--panel: #111827;
--accent: #22d3ee;
--text: #e2e8f0;
--muted: #94a3b8;
}
* {
box-sizing: border-box;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: 'Manrope', system-ui, -apple-system, sans-serif;
background: radial-gradient(circle at 25% 20%, rgba(56,189,248,0.12), transparent 25%),
radial-gradient(circle at 80% 10%, rgba(167,139,250,0.16), transparent 30%),
radial-gradient(circle at 40% 80%, rgba(52,211,153,0.12), transparent 25%),
var(--bg);
color: var(--text);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
margin: 0;
font-family:
"Manrope",
system-ui,
-apple-system,
sans-serif;
background:
radial-gradient(
circle at 25% 20%,
rgba(56, 189, 248, 0.12),
transparent 25%
),
radial-gradient(
circle at 80% 10%,
rgba(167, 139, 250, 0.16),
transparent 30%
),
radial-gradient(
circle at 40% 80%,
rgba(52, 211, 153, 0.12),
transparent 25%
),
var(--bg);
color: var(--text);
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.shell {
width: min(1100px, 100%);
background: rgba(17, 24, 39, 0.72);
border: 1px solid rgba(148, 163, 184, 0.1);
box-shadow: 0 20px 60px rgba(0,0,0,0.35);
border-radius: 18px;
overflow: hidden;
position: relative;
backdrop-filter: blur(10px);
width: min(1100px, 100%);
background: rgba(17, 24, 39, 0.72);
border: 1px solid rgba(148, 163, 184, 0.1);
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.35);
border-radius: 18px;
overflow: hidden;
position: relative;
backdrop-filter: blur(10px);
}
header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 14px 18px;
background: rgba(255, 255, 255, 0.02);
border-bottom: 1px solid rgba(148, 163, 184, 0.08);
display: flex;
align-items: center;
justify-content: space-between;
padding: 14px 18px;
background: rgba(255, 255, 255, 0.02);
border-bottom: 1px solid rgba(148, 163, 184, 0.08);
}
header h1 {
font-size: 20px;
margin: 0;
letter-spacing: 0.5px;
font-size: 20px;
margin: 0;
letter-spacing: 0.5px;
}
header .meta {
display: flex;
gap: 14px;
align-items: center;
font-size: 13px;
color: var(--muted);
display: flex;
gap: 14px;
align-items: center;
font-size: 13px;
color: var(--muted);
}
header .pill {
padding: 6px 10px;
border-radius: 8px;
background: rgba(34, 211, 238, 0.12);
color: #67e8f9;
border: 1px solid rgba(34, 211, 238, 0.35);
font-weight: 700;
font-size: 12px;
letter-spacing: 0.6px;
text-transform: uppercase;
padding: 6px 10px;
border-radius: 8px;
background: rgba(34, 211, 238, 0.12);
color: #67e8f9;
border: 1px solid rgba(34, 211, 238, 0.35);
font-weight: 700;
font-size: 12px;
letter-spacing: 0.6px;
text-transform: uppercase;
}
.pause-btn {
background: rgba(34, 211, 238, 0.14);
color: #67e8f9;
border: 1px solid rgba(34, 211, 238, 0.4);
border-radius: 10px;
padding: 8px 12px;
font-weight: 700;
cursor: pointer;
transition: transform 120ms ease, filter 120ms ease;
background: rgba(34, 211, 238, 0.14);
color: #67e8f9;
border: 1px solid rgba(34, 211, 238, 0.4);
border-radius: 10px;
padding: 8px 12px;
font-weight: 700;
cursor: pointer;
transition:
transform 120ms ease,
filter 120ms ease;
}
.pause-btn:hover {
filter: brightness(1.05);
transform: translateY(-1px);
filter: brightness(1.05);
transform: translateY(-1px);
}
.pause-btn:active {
transform: translateY(0);
transform: translateY(0);
}
#scene-wrapper {
position: relative;
width: 100%;
height: 680px;
background: radial-gradient(circle at 30% 30%, rgba(255,255,255,0.02), transparent 40%),
radial-gradient(circle at 75% 60%, rgba(255,255,255,0.02), transparent 45%),
#0b1222;
position: relative;
width: 100%;
height: 680px;
background:
radial-gradient(
circle at 30% 30%,
rgba(255, 255, 255, 0.02),
transparent 40%
),
radial-gradient(
circle at 75% 60%,
rgba(255, 255, 255, 0.02),
transparent 45%
),
#0b1222;
}
canvas {
display: block;
width: 100%;
height: 100%;
display: block;
width: 100%;
height: 100%;
}
.hud-bar {
display: flex;
gap: 10px;
flex-wrap: wrap;
padding: 12px 16px;
background: rgba(255, 255, 255, 0.03);
border-top: 1px solid rgba(148, 163, 184, 0.08);
display: flex;
gap: 10px;
flex-wrap: wrap;
padding: 12px 16px;
background: rgba(255, 255, 255, 0.03);
border-top: 1px solid rgba(148, 163, 184, 0.08);
}
.hud-bar .card {
background: rgba(255, 255, 255, 0.04);
padding: 10px 12px;
border: 1px solid rgba(148, 163, 184, 0.14);
border-radius: 10px;
font-size: 13px;
color: var(--muted);
display: flex;
align-items: center;
gap: 6px;
background: rgba(255, 255, 255, 0.04);
padding: 10px 12px;
border: 1px solid rgba(148, 163, 184, 0.14);
border-radius: 10px;
font-size: 13px;
color: var(--muted);
display: flex;
align-items: center;
gap: 6px;
min-height: 36px;
}
.hud-bar .card strong {
color: var(--text);
font-size: 13px;
color: var(--text);
font-size: 13px;
}
.progress-card {
flex: 1 1 200px;
max-width: 280px;
flex-direction: column;
align-items: flex-start;
gap: 6px;
}
.progress {
width: 100%;
height: 8px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.08);
overflow: hidden;
border: 1px solid rgba(148, 163, 184, 0.16);
}
.progress__bar {
height: 100%;
width: 0%;
background: linear-gradient(135deg, #22d3ee, #a78bfa);
transition: width 150ms ease;
}
.selector {
background: rgba(0, 0, 0, 0.25);
color: var(--text);
border: 1px solid rgba(148, 163, 184, 0.3);
border-radius: 8px;
padding: 6px 8px;
font-size: 13px;
background: rgba(0, 0, 0, 0.25);
color: var(--text);
border: 1px solid rgba(148, 163, 184, 0.3);
border-radius: 8px;
padding: 6px 8px;
font-size: 13px;
}
.legend {
position: absolute;
top: 16px;
right: 16px;
background: rgba(255, 255, 255, 0.04);
padding: 10px 12px;
border: 1px solid rgba(148, 163, 184, 0.14);
border-radius: 10px;
display: flex;
gap: 8px;
flex-wrap: wrap;
align-items: center;
pointer-events: none;
position: absolute;
top: 16px;
right: 16px;
background: rgba(255, 255, 255, 0.04);
padding: 10px 12px;
border: 1px solid rgba(148, 163, 184, 0.14);
border-radius: 10px;
display: flex;
gap: 8px;
flex-wrap: wrap;
align-items: center;
pointer-events: none;
}
.legend span {
width: 18px;
height: 18px;
border-radius: 50%;
border: 1px solid rgba(255, 255, 255, 0.12);
display: inline-block;
width: 18px;
height: 18px;
border-radius: 50%;
border: 1px solid rgba(255, 255, 255, 0.12);
display: inline-block;
}
.pause-overlay {
position: absolute;
top: 12px;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(148, 163, 184, 0.3);
color: #e2e8f0;
padding: 8px 14px;
border-radius: 12px;
font-weight: 800;
letter-spacing: 0.5px;
opacity: 0;
pointer-events: none;
transition: opacity 160ms ease;
position: absolute;
top: 12px;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(148, 163, 184, 0.3);
color: #e2e8f0;
padding: 8px 14px;
border-radius: 12px;
font-weight: 800;
letter-spacing: 0.5px;
opacity: 0;
pointer-events: none;
transition: opacity 160ms ease;
}
.pause-overlay.visible {
opacity: 1;
opacity: 1;
}
.game-over {
position: absolute;
inset: 0;
background: rgba(10, 13, 25, 0.72);
backdrop-filter: blur(8px);
display: flex;
align-items: center;
justify-content: center;
pointer-events: none;
opacity: 0;
transition: opacity 200ms ease;
position: absolute;
inset: 0;
background: rgba(10, 13, 25, 0.72);
backdrop-filter: blur(8px);
display: flex;
align-items: center;
justify-content: center;
pointer-events: none;
opacity: 0;
transition: opacity 200ms ease;
}
.game-over.visible {
pointer-events: auto;
opacity: 1;
pointer-events: auto;
opacity: 1;
}
.game-over__card {
background: rgba(255, 255, 255, 0.04);
border: 1px solid rgba(148, 163, 184, 0.18);
border-radius: 14px;
padding: 20px 24px;
text-align: center;
min-width: 240px;
box-shadow: 0 12px 35px rgba(0, 0, 0, 0.35);
background: rgba(255, 255, 255, 0.04);
border: 1px solid rgba(148, 163, 184, 0.18);
border-radius: 14px;
padding: 20px 24px;
text-align: center;
min-width: 240px;
box-shadow: 0 12px 35px rgba(0, 0, 0, 0.35);
}
.game-over__card .title {
font-size: 22px;
font-weight: 700;
margin-bottom: 10px;
font-size: 22px;
font-weight: 700;
margin-bottom: 10px;
}
.game-over__card .score-line {
font-size: 14px;
color: var(--muted);
margin-bottom: 14px;
font-size: 14px;
color: var(--muted);
margin-bottom: 14px;
}
.game-over__card button {
background: linear-gradient(135deg, #22d3ee, #0ea5e9);
border: none;
color: #0b1222;
font-weight: 700;
padding: 10px 16px;
border-radius: 10px;
cursor: pointer;
font-size: 14px;
background: linear-gradient(135deg, #22d3ee, #0ea5e9);
border: none;
color: #0b1222;
font-weight: 700;
padding: 10px 16px;
border-radius: 10px;
cursor: pointer;
font-size: 14px;
}
.game-over__card button:hover {
filter: brightness(1.08);
filter: brightness(1.08);
}
.win-overlay .game-over__card {
min-width: 260px;
}
.win-actions {
display: flex;
gap: 10px;
justify-content: center;
}
.win-actions button:nth-child(2) {
background: linear-gradient(135deg, #a855f7, #22d3ee);
}
.floating-score {
position: absolute;
color: #e0f2fe;
font-weight: 800;
font-size: 18px;
pointer-events: none;
text-shadow: 0 8px 20px rgba(0, 0, 0, 0.35);
animation: floatUp 900ms ease-out forwards;
position: absolute;
color: #e0f2fe;
font-weight: 800;
font-size: 18px;
pointer-events: none;
text-shadow: 0 8px 20px rgba(0, 0, 0, 0.35);
animation: floatUp 900ms ease-out forwards;
}
@keyframes floatUp {
0% { opacity: 1; transform: translate(-50%, 0); }
60% { opacity: 0.9; transform: translate(-50%, -22px); }
100% { opacity: 0; transform: translate(-50%, -38px); }
0% {
opacity: 1;
transform: translate(-50%, 0);
}
60% {
opacity: 0.9;
transform: translate(-50%, -22px);
}
100% {
opacity: 0;
transform: translate(-50%, -38px);
}
}
.instructions {
padding: 14px 18px;
font-size: 14px;
color: var(--muted);
background: rgba(255, 255, 255, 0.03);
border-top: 1px solid rgba(148, 163, 184, 0.08);
line-height: 1.6;
padding: 14px 18px;
font-size: 14px;
color: var(--muted);
background: rgba(255, 255, 255, 0.03);
border-top: 1px solid rgba(148, 163, 184, 0.08);
line-height: 1.6;
}
@media (max-width: 800px) {
#scene-wrapper { height: 520px; }
header h1 { font-size: 18px; }
#scene-wrapper {
height: 520px;
}
header h1 {
font-size: 18px;
}
}

40
ui.js
View File

@@ -14,11 +14,18 @@
const restartBtn = document.getElementById("restart-btn");
const pauseBtn = document.getElementById("pause-btn");
const pauseOverlay = document.getElementById("pause-overlay");
const goalLabelEl = document.getElementById("goal-label");
const goalProgressEl = document.getElementById("goal-progress");
const winEl = document.getElementById("win-overlay");
const winMessageEl = document.getElementById("win-message");
const winNextBtn = document.getElementById("win-next");
const winRestartBtn = document.getElementById("win-restart");
const handlers = {
onPauseToggle: null,
onRestart: null,
onSceneChange: null,
onWinNext: null,
};
if (pauseBtn) {
@@ -39,6 +46,18 @@
});
}
if (winNextBtn) {
winNextBtn.addEventListener("click", () => {
if (handlers.onWinNext) handlers.onWinNext();
});
}
if (winRestartBtn) {
winRestartBtn.addEventListener("click", () => {
if (handlers.onRestart) handlers.onRestart();
});
}
window.addEventListener("keydown", (e) => {
if (e.key === "Escape" && handlers.onPauseToggle) {
handlers.onPauseToggle();
@@ -78,6 +97,24 @@
}
};
const setGoal = ({ label, progress }) => {
if (goalLabelEl) goalLabelEl.textContent = label || "—";
if (goalProgressEl)
goalProgressEl.style.width = `${Math.max(
0,
Math.min(100, progress ?? 0),
)}%`;
};
const showWin = (message) => {
if (winMessageEl) winMessageEl.textContent = message || "You win!";
if (winEl) winEl.classList.add("visible");
};
const hideWin = () => {
if (winEl) winEl.classList.remove("visible");
};
const showGameOver = (score) => {
if (finalScoreEl) finalScoreEl.textContent = score;
if (gameOverEl) gameOverEl.classList.add("visible");
@@ -146,9 +183,12 @@
setPauseState,
showGameOver,
hideGameOver,
showWin,
hideWin,
setSceneOptions,
setSceneSelection,
setHandlers,
setGoal,
};
};