Add win condition UI and zero-G grid level

This commit is contained in:
Daddy32
2025-12-13 13:47:19 +01:00
parent dd702e0a2c
commit 4282dbdd07
5 changed files with 590 additions and 182 deletions

127
scenes.js
View File

@@ -2,9 +2,132 @@
const { Bodies } = Matter;
const scenes = [
{
id: "scene-grid",
name: "Zero-G Grid (default)",
config: {
gravity: 0,
spawnIntervalMs: 0,
autoSpawn: false,
minChain: 3,
palette: ["#38bdf8", "#f472b6", "#facc15", "#34d399", "#a78bfa"],
ballRadius: 24,
gridPadding: 0.08, // percent of viewport padding applied to both axes
gridBallScale: 0.38, // percent of cell size used as radius
gridLegend: {
A: "#38bdf8",
B: "#f472b6",
C: "#facc15",
D: "#34d399",
E: "#a78bfa",
},
winCondition: {
type: "clearCount",
target: 35,
nextSceneId: "scene1",
onWin: { setGravity: 0.88 },
},
gridLayouts: [
[
"AABBBBAA",
"ACCCBCCA",
"ACDDDDCA",
"ACEEEECA",
"ACEEEECA",
"ACDDDDCA",
"ACCCBCCA",
"AABBBBAA",
],
[
"AAAABBBA",
"ABBBCCCA",
"ABCDDDCA",
"ABCEEECA",
"ABCEEECA",
"ABCDDDCA",
"ABBBCCCA",
"AAAABBBA",
],
[
"AABBCCDD",
"ABBCCDEE",
"ABCCDEEA",
"ACCDDEEA",
"ACCDDEEA",
"ABCCDEEA",
"ABBCCDEE",
"AABBCCDD",
],
],
link: {
stiffness: 0.82,
lengthScale: 1.05,
damping: 0.06,
lineWidth: 3,
rope: true,
renderType: "line",
maxLengthMultiplier: 3.8,
},
},
createBodies: (w, h) => {
const pad = 0.08;
const usableW = w * (1 - pad * 2);
const usableH = h * (1 - pad * 2);
const gridSize = Math.min(usableW, usableH);
const gridX = (w - gridSize) / 2;
const gridY = (h - gridSize) / 2;
const wallThickness = Math.max(18, gridSize * 0.045);
const innerW = gridSize;
const innerH = gridSize;
const cx = gridX + innerW / 2;
const cy = gridY + innerH / 2;
return [
Bodies.rectangle(
cx,
gridY - wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
cx,
gridY + innerH + wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX - wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX + innerW + wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
];
},
},
{
id: "scene1",
name: "Balanced (default)",
name: "Balanced",
config: {
gravity: 0.88,
spawnIntervalMs: 520,
@@ -266,6 +389,6 @@
window.PhysilinksScenes = {
scenes,
defaultSceneId: scenes[0]?.id || "scene1",
defaultSceneId: scenes[0]?.id || "scene-grid",
};
})();