Files
Physilinks/scenes/scene-lowg.js
2025-12-13 14:03:52 +01:00

84 lines
2.3 KiB
JavaScript

(() => {
const { Bodies } = Matter;
const scenes =
(window.PhysilinksSceneDefs = window.PhysilinksSceneDefs || []);
scenes.push({
id: "scene2",
name: "Low-G terraces",
config: {
gravity: 0.65,
spawnIntervalMs: 600,
minChain: 3,
palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
ballRadius: 22,
link: {
stiffness: 0.6,
lengthScale: 1,
damping: 0.01,
lineWidth: 4,
rope: false,
renderType: "spring",
maxLengthMultiplier: 4.7,
},
},
createBodies: (w, h) => {
const floorHeight = Math.max(70, h * 0.12);
const wallThickness = Math.max(32, w * 0.05);
const wallHeight = h * 1.8;
const ledgeHeight = Math.max(14, h * 0.022);
const leftWidth = Math.max(160, w * 0.18);
const midWidth = Math.max(190, w * 0.26);
const rightWidth = Math.max(150, w * 0.18);
return [
Bodies.rectangle(
w / 2,
h + floorHeight / 2,
w + wallThickness * 2,
floorHeight,
{
isStatic: true,
restitution: 0.9,
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
},
),
Bodies.rectangle(
-wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
},
),
Bodies.rectangle(
w + wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
},
),
Bodies.rectangle(w * 0.2, h * 0.45, leftWidth, ledgeHeight, {
isStatic: true,
angle: 0.08,
render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
}),
Bodies.rectangle(w * 0.5, h * 0.6, midWidth, ledgeHeight, {
isStatic: true,
angle: -0.04,
render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
}),
Bodies.rectangle(w * 0.8, h * 0.42, rightWidth, ledgeHeight, {
isStatic: true,
angle: 0.14,
render: { fillStyle: "#c084fc", strokeStyle: "#c084fc" },
}),
];
},
});
})();