Files
Physilinks/scenes.js
2025-12-13 13:47:19 +01:00

395 lines
11 KiB
JavaScript

(() => {
const { Bodies } = Matter;
const scenes = [
{
id: "scene-grid",
name: "Zero-G Grid (default)",
config: {
gravity: 0,
spawnIntervalMs: 0,
autoSpawn: false,
minChain: 3,
palette: ["#38bdf8", "#f472b6", "#facc15", "#34d399", "#a78bfa"],
ballRadius: 24,
gridPadding: 0.08, // percent of viewport padding applied to both axes
gridBallScale: 0.38, // percent of cell size used as radius
gridLegend: {
A: "#38bdf8",
B: "#f472b6",
C: "#facc15",
D: "#34d399",
E: "#a78bfa",
},
winCondition: {
type: "clearCount",
target: 35,
nextSceneId: "scene1",
onWin: { setGravity: 0.88 },
},
gridLayouts: [
[
"AABBBBAA",
"ACCCBCCA",
"ACDDDDCA",
"ACEEEECA",
"ACEEEECA",
"ACDDDDCA",
"ACCCBCCA",
"AABBBBAA",
],
[
"AAAABBBA",
"ABBBCCCA",
"ABCDDDCA",
"ABCEEECA",
"ABCEEECA",
"ABCDDDCA",
"ABBBCCCA",
"AAAABBBA",
],
[
"AABBCCDD",
"ABBCCDEE",
"ABCCDEEA",
"ACCDDEEA",
"ACCDDEEA",
"ABCCDEEA",
"ABBCCDEE",
"AABBCCDD",
],
],
link: {
stiffness: 0.82,
lengthScale: 1.05,
damping: 0.06,
lineWidth: 3,
rope: true,
renderType: "line",
maxLengthMultiplier: 3.8,
},
},
createBodies: (w, h) => {
const pad = 0.08;
const usableW = w * (1 - pad * 2);
const usableH = h * (1 - pad * 2);
const gridSize = Math.min(usableW, usableH);
const gridX = (w - gridSize) / 2;
const gridY = (h - gridSize) / 2;
const wallThickness = Math.max(18, gridSize * 0.045);
const innerW = gridSize;
const innerH = gridSize;
const cx = gridX + innerW / 2;
const cy = gridY + innerH / 2;
return [
Bodies.rectangle(
cx,
gridY - wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
cx,
gridY + innerH + wallThickness / 2,
innerW + wallThickness * 2,
wallThickness,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX - wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
Bodies.rectangle(
gridX + innerW + wallThickness / 2,
cy,
wallThickness,
innerH + wallThickness * 2,
{
isStatic: true,
render: { fillStyle: "#0b1222", strokeStyle: "#0b1222" },
},
),
];
},
},
{
id: "scene1",
name: "Balanced",
config: {
gravity: 0.88,
spawnIntervalMs: 520,
minChain: 3,
palette: ["#ff595e", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"],
ballRadius: 38,
link: {
stiffness: 0.85,
lengthScale: 1.05,
damping: 0.08,
lineWidth: 3,
rope: true,
renderType: "line",
maxLengthMultiplier: 3.2,
},
},
createBodies: (w, h) => {
const floorHeight = Math.max(60, h * 0.12);
const wallThickness = Math.max(32, w * 0.05);
const wallHeight = h * 1.6;
const platformHeight = Math.max(14, h * 0.025);
const smallPlatformWidth = Math.max(140, w * 0.18);
const largePlatformWidth = Math.max(180, w * 0.22);
return [
Bodies.rectangle(
w / 2,
h + floorHeight / 2,
w + wallThickness * 2,
floorHeight,
{
isStatic: true,
restitution: 0.8,
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
},
),
Bodies.rectangle(
-wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
},
),
Bodies.rectangle(
w + wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
},
),
Bodies.rectangle(
w * 0.25,
h * 0.55,
smallPlatformWidth,
platformHeight,
{
isStatic: true,
angle: -0.3,
render: { fillStyle: "#22c55e", strokeStyle: "#22c55e" },
plugin: { rotSpeed: 0.1 },
},
),
Bodies.rectangle(
w * 0.7,
h * 0.4,
largePlatformWidth,
platformHeight * 1.2,
{
isStatic: true,
angle: 0.26,
render: { fillStyle: "#a855f7", strokeStyle: "#a855f7" },
plugin: { rotSpeed: -0.08 },
},
),
];
},
},
{
id: "scene2",
name: "Low-G terraces",
config: {
gravity: 0.65,
spawnIntervalMs: 600,
minChain: 3,
palette: ["#fb7185", "#fbbf24", "#34d399", "#38bdf8"],
ballRadius: 22,
link: {
stiffness: 0.6,
lengthScale: 1,
damping: 0.01,
lineWidth: 4,
rope: false,
renderType: "spring",
maxLengthMultiplier: 4.7,
},
},
createBodies: (w, h) => {
const floorHeight = Math.max(70, h * 0.12);
const wallThickness = Math.max(32, w * 0.05);
const wallHeight = h * 1.8;
const ledgeHeight = Math.max(14, h * 0.022);
const leftWidth = Math.max(160, w * 0.18);
const midWidth = Math.max(190, w * 0.26);
const rightWidth = Math.max(150, w * 0.18);
return [
Bodies.rectangle(
w / 2,
h + floorHeight / 2,
w + wallThickness * 2,
floorHeight,
{
isStatic: true,
restitution: 0.9,
render: { fillStyle: "#0ea5e9", strokeStyle: "#0ea5e9" },
},
),
Bodies.rectangle(
-wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
},
),
Bodies.rectangle(
w + wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#7c3aed", strokeStyle: "#7c3aed" },
},
),
Bodies.rectangle(w * 0.2, h * 0.45, leftWidth, ledgeHeight, {
isStatic: true,
angle: 0.08,
render: { fillStyle: "#f97316", strokeStyle: "#f97316" },
}),
Bodies.rectangle(w * 0.5, h * 0.6, midWidth, ledgeHeight, {
isStatic: true,
angle: -0.04,
render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
}),
Bodies.rectangle(w * 0.8, h * 0.42, rightWidth, ledgeHeight, {
isStatic: true,
angle: 0.14,
render: { fillStyle: "#c084fc", strokeStyle: "#c084fc" },
}),
];
},
},
{
id: "scene3",
name: "Fast drop maze",
config: {
gravity: 1.25,
spawnIntervalMs: 220,
minChain: 3,
palette: ["#e879f9", "#38bdf8", "#f97316", "#22c55e"],
ballRadius: 16,
link: {
stiffness: 1,
lengthScale: 0.85,
damping: 0.15,
lineWidth: 3,
rope: false,
renderType: "line",
maxLengthMultiplier: 23.8,
},
},
createBodies: (w, h) => {
const floorHeight = Math.max(60, h * 0.1);
const wallThickness = Math.max(28, w * 0.045);
const wallHeight = h * 1.5;
const pegRadius = Math.max(10, Math.min(22, Math.min(w, h) * 0.03));
const platformHeight = Math.max(12, h * 0.02);
const leftPlatformWidth = Math.max(120, w * 0.16);
const rightPlatformWidth = Math.max(130, w * 0.18);
const bodies = [
Bodies.rectangle(
w / 2,
h + floorHeight / 2,
w + wallThickness * 2,
floorHeight,
{
isStatic: true,
restitution: 0.75,
render: { fillStyle: "#14b8a6", strokeStyle: "#14b8a6" },
},
),
Bodies.rectangle(
-wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#f472b6", strokeStyle: "#f472b6" },
},
),
Bodies.rectangle(
w + wallThickness / 2,
h / 2,
wallThickness,
wallHeight,
{
isStatic: true,
render: { fillStyle: "#f472b6", strokeStyle: "#f472b6" },
},
),
];
for (let i = 0; i < 5; i += 1) {
const x = (w * (i + 1)) / 6;
const y = h * 0.35 + (i % 2 === 0 ? h * 0.06 : -h * 0.05);
bodies.push(
Bodies.circle(x, y, pegRadius, {
isStatic: true,
restitution: 0.9,
render: { fillStyle: "#facc15", strokeStyle: "#facc15" },
}),
);
}
bodies.push(
Bodies.rectangle(
w * 0.3,
h * 0.55,
leftPlatformWidth,
platformHeight,
{
isStatic: true,
angle: -0.3,
render: { fillStyle: "#8b5cf6", strokeStyle: "#8b5cf6" },
},
),
Bodies.rectangle(
w * 0.7,
h * 0.58,
rightPlatformWidth,
platformHeight * 1.05,
{
isStatic: true,
angle: 0.28,
render: { fillStyle: "#10b981", strokeStyle: "#10b981" },
},
),
);
return bodies;
},
},
];
window.PhysilinksScenes = {
scenes,
defaultSceneId: scenes[0]?.id || "scene-grid",
};
})();